Files
UnrealEngineUWP/Engine/Source/Runtime/Projects
jon nabozny 964ab35c71 Fix editor loadtime regression from scanning for INIs.
This code path was intended primarily for Cooked / Packaged builds, where precaching all the INI files available in cooked files gave a significant reduction in startup times.
However, for editor builds, this actually causes significantly higher startup times (20s longer, or more).

#jira UE-143919
#preflight 62194531f014007cf8c76dee
#rb Josh.Adams
#lockdown julien.marchand

#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 19157899 in //UE5/Release-5.0/... via CL 19159862
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161503 by jon nabozny in ue5-main branch]
2022-02-25 19:48:04 -05:00
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