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33cd221fcd90673c7c21d69cc9eec27aeff00a47
UnrealEngineUWP/Engine/Source/Programs/Horde/Horde.Build/Projects
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Ryan Hummer 3e7e1491da Horde: Fixing Schedules with Multiple Patterns only triggering the earliest pattern
Added a test for multiple pattern schedules as well

#rnx
#jira none
#rb ben.marsh, ryan.durand
#preflight skip

[CL 18715378 by Ryan Hummer in ue5-main branch]
2022-01-24 17:17:10 -05:00
..
Impl
Horde: Use {TemplateId} consistently for referencing templates.
2021-12-08 13:01:43 -05:00
IProject.cs
…
IProjectCollection.cs
…
ISchedule.cs
Horde: Fixing Schedules with Multiple Patterns only triggering the earliest pattern
2022-01-24 17:17:10 -05:00
IStream.cs
Horde: Enable code analysis warnings for Horde.Build (currently IDE only due to long build times, but also enabled in Docker builds)
2021-12-14 18:44:21 -05:00
IStreamCollection.cs
Horde: Change schedule service to allow multiple updates to be handled at once. Triggers are now scheduled in a sorted set stored in Redis, and served in order.
2021-12-07 14:02:22 -05:00
ScheduleService.cs
Horde: Fix another exception when running in read-only mode.
2022-01-14 12:57:00 -05:00
StreamTab.cs
Horde: Enable code analysis warnings for Horde.Build (currently IDE only due to long build times, but also enabled in Docker builds)
2021-12-14 18:44:21 -05:00
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