Files
UnrealEngineUWP/Engine/Source/Programs/Enterprise/Datasmith/DatasmithMaxExporter
kerim borchaev d44b39f9a6 3ds Max: Corona Physical Material to UEPbr
- Scope: Pure Metallic, Thin(as ThinTranslucent), Transparent/Refractive material(including volumetric transmittance for PathTracer), simple opaque, emissive materials

- Roughness(with Glossiness mode) converted linearly. So that it's invertible same as in Max - e.g. 0.5 Roughness is same as 0.5 Gloss

- Specular/Ior conversion suported for both Ior and Disney modes. Ior is properly converted(to Specular). And Disney Specular to refraction Ior.

#jira UETOOL-4970
#preflight 6215b8ea0f71e491ccea8460
#rb benoit.deschenes

[CL 19083835 by kerim borchaev in ue5-main branch]
2022-02-22 23:46:32 -05:00
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