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- Scope: Pure Metallic, Thin(as ThinTranslucent), Transparent/Refractive material(including volumetric transmittance for PathTracer), simple opaque, emissive materials - Roughness(with Glossiness mode) converted linearly. So that it's invertible same as in Max - e.g. 0.5 Roughness is same as 0.5 Gloss - Specular/Ior conversion suported for both Ior and Disney modes. Ior is properly converted(to Specular). And Disney Specular to refraction Ior. #jira UETOOL-4970 #preflight 6215b8ea0f71e491ccea8460 #rb benoit.deschenes [CL 19083835 by kerim borchaev in ue5-main branch]