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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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33cd221fcd90673c7c21d69cc9eec27aeff00a47
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph
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guillaume guay 73bb263b8b Improved tooltip to display the class name over the casting options in blueprint editor.
[REVIEW] ben.zeigler
#reviewdoc https://docs.google.com/document/d/1NlqU50vIIPn4MBVxwLjOMfHdRB4R6GrqYEXTAq4hqGA/edit?usp=sharing
#rnx

#ROBOMERGE-AUTHOR: guillaume.guay
#ROBOMERGE-SOURCE: CL 19150810 via CL 19150884 via CL 19150903 via CL 19150927 via CL 19160433
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845)

[CL 19161676 by guillaume guay in ue5-main branch]
2022-02-25 19:55:35 -05:00
..
Classes
Control Rig: Added BlueprintInternalUseOnlyHierarchical tag that can be inherited by derived structs. Addded this tag to base rig unit to hide all raw rig unit structs from BP
2022-02-09 12:15:30 -05:00
Private
Improved tooltip to display the class name over the casting options in blueprint editor.
2022-02-25 19:55:35 -05:00
Public
Add an edit condition to global namespace config settings to avoid confusion when Blueprint namespace editor features are disabled.
2022-02-14 18:35:09 -05:00
BlueprintGraph.Build.cs
Moved BaseClassesToAllowRecompilingDuringPlayInEditor from experimental to *both* blueprint project settings and blueprint editor preferences (so it can be enabled for everyone in a given project for safe base classes as well as the existing 'local power user' cases)
2022-01-13 18:38:06 -05:00
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