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The function would remap polygroups of the source meshes, then use FStaticMeshOperations::AppendMeshDescription() which would also mess with the groups. Providing a polygroup delegate to AppendMeshDescription() solves the issue. #rb luc.eygasier #preflight 6214e6de30639b44d2e2976f #ROBOMERGE-AUTHOR: sebastien.lussier #ROBOMERGE-SOURCE: CL 19073080 via CL 19086547 via CL 19086625 via CL 19088170 #ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v921-19075845) [CL 19131399 by sebastien lussier in ue5-main branch]