Files
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android/AndroidToolChain.cs

1907 lines
71 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Microsoft.Win32;
using Tools.DotNETCommon;
namespace UnrealBuildTool
{
class AndroidToolChain : UEToolChain, IAndroidToolChain
{
// Android NDK toolchain that must be used for C++ compiling
readonly int MinimumNDKToolchain = 140100;
readonly int MaximumNDKToolchain = 180100;
readonly int RecommendedNDKToolchain = 140100;
public static readonly string[] AllCpuSuffixes =
{
"-armv7",
"-arm64",
"-x86",
"-x64"
};
public static readonly string[] AllGpuSuffixes =
{
"-es2",
};
// sh0rt names for the above suffixes
public static readonly Dictionary<string, string> ShortArchNames = new Dictionary<string, string>()
{
{ "-armv7", "a7" },
{ "-arm64", "a8" },
{ "-x86", "x3" },
{ "-x64", "x6" },
{ "-es2", "" }, // since there's only one gpu arch now, we can strip it
//LUMIN_MERGE
{ "-lumingl4", "" },
{ "-lumin", "" }
};
protected FileReference ProjectFile;
private bool bUseLdGold;
private List<string> AdditionalArches;
private List<string> AdditionalGPUArches;
protected bool bExecuteCompilerThroughShell;
// the Clang version being used to compile
static int ClangVersionMajor = -1;
static int ClangVersionMinor = -1;
static int ClangVersionPatch = -1;
// the list of architectures we will compile for
protected List<string> Arches = null;
// the list of GPU architectures we will compile for
protected List<string> GPUArchitectures = null;
// a list of all architecture+GPUArchitecture names (-armv7-es2, etc)
protected List<string> AllComboNames = null;
// whether to enable NEON support for armv7 builds
private bool bUseNEONForArmV7 = false;
static private Dictionary<string, string[]> AllArchNames = new Dictionary<string, string[]> {
{ "-armv7", new string[] { "armv7", "armeabi-v7a", } },
{ "-arm64", new string[] { "arm64", "arm64-v8a", } },
{ "-x86", new string[] { "x86", } },
{ "-x64", new string[] { "x64", "x86_64", } },
};
static private Dictionary<string, string[]> LibrariesToSkip = new Dictionary<string, string[]> {
{ "-armv7", new string[] { } },
{ "-arm64", new string[] { "nvToolsExt", "nvToolsExtStub", "ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/libovrplatformloader.so", "vorbisenc", } },
{ "-x86", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "OVRPlugin", "vrapi", "vrintegrationloader", "ovrkernel", "systemutils", "openglloader", "ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/libovrplatformloader.so", "opus", "speex_resampler", "vorbisenc", } },
{ "-x64", new string[] { "nvToolsExt", "nvToolsExtStub", "oculus", "OVRPlugin", "vrapi", "vrintegrationloader", "ovrkernel", "systemutils", "openglloader", "ThirdParty/Oculus/LibOVRPlatform/LibOVRPlatform/lib/libovrplatformloader.so", "gpg", "vorbisenc", } },
};
static private Dictionary<string, string[]> ModulesToSkip = new Dictionary<string, string[]> {
{ "-armv7", new string[] { } },
{ "-arm64", new string[] { "OnlineSubsystemOculus", } },
{ "-x86", new string[] { "OnlineSubsystemOculus", } },
{ "-x64", new string[] { "OnlineSubsystemOculus", "OnlineSubsystemGooglePlay", } },
};
static private Dictionary<string, string[]> GeneratedModulesToSkip = new Dictionary<string, string[]> {
{ "-armv7", new string[] { } },
{ "-arm64", new string[] { "OculusEntitlementCallbackProxy", "OculusCreateSessionCallbackProxy", "OculusFindSessionsCallbackProxy", "OculusIdentityCallbackProxy", "OculusNetConnection", "OculusNetDriver", "OnlineSubsystemOculus_init" } },
{ "-x86", new string[] { "OculusEntitlementCallbackProxy", "OculusCreateSessionCallbackProxy", "OculusFindSessionsCallbackProxy", "OculusIdentityCallbackProxy", "OculusNetConnection", "OculusNetDriver", "OnlineSubsystemOculus_init" } },
{ "-x64", new string[] { "OculusEntitlementCallbackProxy", "OculusCreateSessionCallbackProxy", "OculusFindSessionsCallbackProxy", "OculusIdentityCallbackProxy", "OculusNetConnection", "OculusNetDriver", "OnlineSubsystemOculus_init" } },
};
public string NDKToolchainVersion;
public string NDKDefine;
public int NDKDefineInt;
protected void SetClangVersion(int Major, int Minor, int Patch)
{
ClangVersionMajor = Major;
ClangVersionMinor = Minor;
ClangVersionPatch = Patch;
}
public string GetClangVersionString()
{
return string.Format("{0}.{1}.{2}", ClangVersionMajor, ClangVersionMinor, ClangVersionPatch);
}
/// <summary>
/// Checks if compiler version matches the requirements
/// </summary>
private static bool CompilerVersionGreaterOrEqual(int Major, int Minor, int Patch)
{
return ClangVersionMajor > Major ||
(ClangVersionMajor == Major && ClangVersionMinor > Minor) ||
(ClangVersionMajor == Major && ClangVersionMinor == Minor && ClangVersionPatch >= Patch);
}
/// <summary>
/// Checks if compiler version matches the requirements
/// </summary>
private static bool CompilerVersionLessThan(int Major, int Minor, int Patch)
{
return ClangVersionMajor < Major ||
(ClangVersionMajor == Major && ClangVersionMinor < Minor) ||
(ClangVersionMajor == Major && ClangVersionMinor == Minor && ClangVersionPatch < Patch);
}
private static string ToolchainIntToString(int ToolchainInt)
{
int RevisionNum = ToolchainInt / 10000;
int RevisionMinor = ToolchainInt - (RevisionNum * 10000);
int RevisionLetterNum = RevisionMinor / 100;
int RevisionBeta = RevisionMinor - (RevisionLetterNum * 100);
char RevisionLetter = Convert.ToChar('a' + RevisionLetterNum);
return "r" + RevisionNum + (RevisionLetterNum > 0 ? Char.ToString(RevisionLetter) : "");
}
[CommandLine("-Architectures=", ListSeparator = '+')]
public List<string> ArchitectureArg = new List<string>();
protected bool bEnableGcSections = true;
public AndroidToolChain(FileReference InProjectFile, bool bInUseLdGold, IReadOnlyList<string> InAdditionalArches, IReadOnlyList<string> InAdditionalGPUArches)
: this(CppPlatform.Android, InProjectFile, bInUseLdGold, InAdditionalArches, InAdditionalGPUArches, false)
{
}
protected AndroidToolChain(CppPlatform InCppPlatform, FileReference InProjectFile, bool bInUseLdGold, IReadOnlyList<string> InAdditionalArches, IReadOnlyList<string> InAdditionalGPUArches, bool bAllowMissingNDK)
: base(InCppPlatform)
{
ProjectFile = InProjectFile;
bUseLdGold = bInUseLdGold;
AdditionalArches = new List<string>();
AdditionalGPUArches = new List<string>();
if (InAdditionalArches != null)
{
AdditionalArches.AddRange(InAdditionalArches);
}
if (InAdditionalGPUArches != null)
{
AdditionalGPUArches.AddRange(InAdditionalGPUArches);
}
// by default tools chains don't parse arguments, but we want to be able to check the -architectures flag defined above. This is
// only necessary when AndroidToolChain is used during UAT
CommandLine.ParseArguments(Environment.GetCommandLineArgs(), this);
if (AdditionalArches.Count == 0 && ArchitectureArg.Count > 0)
{
AdditionalArches.AddRange(ArchitectureArg);
}
string NDKPath = Environment.GetEnvironmentVariable("NDKROOT");
// don't register if we don't have an NDKROOT specified
if (String.IsNullOrEmpty(NDKPath))
{
if (bAllowMissingNDK)
{
return;
}
throw new BuildException("NDKROOT is not specified; cannot use Android toolchain.");
}
NDKPath = NDKPath.Replace("\"", "");
// figure out the NDK version
NDKToolchainVersion = "unknown";
NDKDefine = "100500"; // assume r10e
string SourcePropFilename = Path.Combine(NDKPath, "source.properties");
if (File.Exists(SourcePropFilename))
{
string RevisionString = "";
string[] PropertyContents = File.ReadAllLines(SourcePropFilename);
foreach (string PropertyLine in PropertyContents)
{
if (PropertyLine.StartsWith("Pkg.Revision"))
{
RevisionString = PropertyLine;
break;
}
}
int EqualsIndex = RevisionString.IndexOf('=');
if (EqualsIndex > 0)
{
string[] RevisionParts = RevisionString.Substring(EqualsIndex + 1).Trim().Split('.');
int RevisionMinor = int.Parse(RevisionParts.Length > 1 ? RevisionParts[1] : "0");
char RevisionLetter = Convert.ToChar('a' + RevisionMinor);
int RevisionBeta = 0; // @TODO
NDKToolchainVersion = "r" + RevisionParts[0] + (RevisionMinor > 0 ? Char.ToString(RevisionLetter) : "");
NDKDefine = RevisionParts[0] + string.Format("{0:00}", RevisionMinor + 1) + string.Format("{0:00}", RevisionBeta);
}
}
else
{
string ReleaseFilename = Path.Combine(NDKPath, "RELEASE.TXT");
if (File.Exists(ReleaseFilename))
{
string[] PropertyContents = File.ReadAllLines(SourcePropFilename);
NDKToolchainVersion = PropertyContents[0];
}
}
if (!int.TryParse(NDKDefine, out NDKDefineInt))
{
NDKDefineInt = 100500;
}
string ClangVersion = "";
string GccVersion = "";
string ArchitecturePath = "";
string ArchitecturePathWindows32 = @"prebuilt/windows";
string ArchitecturePathWindows64 = @"prebuilt/windows-x86_64";
string ArchitecturePathMac = @"prebuilt/darwin-x86_64";
string ArchitecturePathLinux = @"prebuilt/linux-x86_64";
string ExeExtension = ".exe";
if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathWindows64)))
{
Log.TraceVerbose(" Found Windows 64 bit versions of toolchain");
ArchitecturePath = ArchitecturePathWindows64;
}
else if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathWindows32)))
{
Log.TraceVerbose(" Found Windows 32 bit versions of toolchain");
ArchitecturePath = ArchitecturePathWindows32;
}
else if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathMac)))
{
Log.TraceVerbose(" Found Mac versions of toolchain");
ArchitecturePath = ArchitecturePathMac;
ExeExtension = "";
}
else if (Directory.Exists(Path.Combine(NDKPath, ArchitecturePathLinux)))
{
Log.TraceVerbose(" Found Linux versions of toolchain");
ArchitecturePath = ArchitecturePathLinux;
ExeExtension = "";
}
else
{
throw new BuildException("Couldn't find 32-bit or 64-bit versions of the Android toolchain with NDKROOT: " + NDKPath);
}
// prefer clang 3.6, but fall back if needed for now
if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.6")))
{
SetClangVersion(3, 6, 0);
ClangVersion = "-3.6";
GccVersion = "4.9";
}
else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.5")))
{
SetClangVersion(3, 5, 0);
ClangVersion = "-3.5";
GccVersion = "4.9";
}
else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.3")))
{
SetClangVersion(3, 3, 0);
ClangVersion = "-3.3";
GccVersion = "4.8";
}
else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm-3.1")))
{
SetClangVersion(3, 1, 0);
ClangVersion = "-3.1";
GccVersion = "4.6";
}
else if (Directory.Exists(Path.Combine(NDKPath, @"toolchains/llvm")))
{
// look for version in AndroidVersion.txt (fail if not found)
string VersionFilename = Path.Combine(NDKPath, @"toolchains/llvm/", ArchitecturePath, @"AndroidVersion.txt");
if (!File.Exists(VersionFilename))
{
throw new BuildException("Cannot find supported Android toolchain");
}
string[] VersionFile = File.ReadAllLines(VersionFilename);
string[] VersionParts = VersionFile[0].Split('.');
SetClangVersion(int.Parse(VersionParts[0]), (VersionParts.Length > 1) ? int.Parse(VersionParts[1]) : 0, (VersionParts.Length > 2) ? int.Parse(VersionParts[2]) : 0);
ClangVersion = "";
GccVersion = "4.9";
}
else
{
throw new BuildException("Cannot find supported Android toolchain with NDKPath:" + NDKPath);
}
// verify NDK toolchain is supported
if ((NDKDefineInt < MinimumNDKToolchain || NDKDefineInt > MaximumNDKToolchain)
&& !bAllowMissingNDK)
{
throw new BuildException("Android toolchain NDK " + ToolchainIntToString(NDKDefineInt) + " not supported; please use NDK " + ToolchainIntToString(MinimumNDKToolchain) + " to NDK " + ToolchainIntToString(MaximumNDKToolchain) +
" (NDK " + ToolchainIntToString(RecommendedNDKToolchain) + " recommended)");
}
// set up the path to our toolchains
ClangPath = Utils.CollapseRelativeDirectories(Path.Combine(NDKPath, @"toolchains/llvm" + ClangVersion, ArchitecturePath, @"bin/clang++" + ExeExtension));
ArPathArm = Path.Combine(NDKPath, @"toolchains/arm-linux-androideabi-" + GccVersion, ArchitecturePath, @"bin/arm-linux-androideabi-ar" + ExeExtension); //@todo android: use llvm-ar.exe instead?
ArPathArm64 = Path.Combine(NDKPath, @"toolchains/aarch64-linux-android-" + GccVersion, ArchitecturePath, @"bin/aarch64-linux-android-ar" + ExeExtension); //@todo android: use llvm-ar.exe instead?
ArPathx86 = Path.Combine(NDKPath, @"toolchains/x86-" + GccVersion, ArchitecturePath, @"bin/i686-linux-android-ar" + ExeExtension); //@todo android: verify x86 toolchain
ArPathx64 = Path.Combine(NDKPath, @"toolchains/x86_64-" + GccVersion, ArchitecturePath, @"bin/x86_64-linux-android-ar" + ExeExtension); //@todo android: verify x64 toolchain
// NDK setup (use no less than 21 for 64-bit targets)
int NDKApiLevel32Int = GetNdkApiLevelInt();
int NDKApiLevel64Int = NDKApiLevel32Int;
string NDKApiLevel32Bit = GetNdkApiLevel();
string NDKApiLevel64Bit = NDKApiLevel32Bit;
if (NDKApiLevel64Int < 21)
{
NDKApiLevel64Int = 21;
NDKApiLevel64Bit = "android-21";
}
// toolchain params
ToolchainLinkParamsArm = " -target armv7-none-linux-androideabi" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel32Bit, "arch-arm") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/arm-linux-androideabi-" + GccVersion, ArchitecturePath) + "\"";
ToolchainLinkParamsArm64 = " -target aarch64-none-linux-android" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel64Bit, "arch-arm64") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/aarch64-linux-android-" + GccVersion, ArchitecturePath) + "\"";
ToolchainLinkParamsx86 = " -target i686-none-linux-android" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel32Bit, "arch-x86") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains/x86-" + GccVersion, ArchitecturePath) + "\"";
ToolchainLinkParamsx64 = " -target x86_64-none-linux-android" +
" --sysroot=\"" + Path.Combine(NDKPath, "platforms", NDKApiLevel64Bit, "arch-x86_64") + "\"" +
" -gcc-toolchain \"" + Path.Combine(NDKPath, @"toolchains\x86_64-" + GccVersion, ArchitecturePath) + "\"";
// use NDK version -D__ANDROID_API__ for r14b+
if (NDKDefineInt >= 140200)
{
ToolchainParamsArm = " -target armv7-none-linux-androideabi" +
" --sysroot='" + Path.Combine(NDKPath, "sysroot") + "'" +
" -isystem '" + Path.Combine(NDKPath, "sysroot/usr/include/arm-linux-androideabi/") + "'" +
" -D__ANDROID_API__=" + NDKApiLevel32Int;
ToolchainParamsArm64 = " -target aarch64-none-linux-android" +
" --sysroot='" + Path.Combine(NDKPath, "sysroot") + "'" +
" -isystem '" + Path.Combine(NDKPath, "sysroot/usr/include/aarch64-linux-android/") + "'" +
" -D__ANDROID_API__=" + NDKApiLevel64Int;
ToolchainParamsx86 = " -target i686-none-linux-android" +
" --sysroot='" + Path.Combine(NDKPath, "sysroot") + "'" +
" -isystem '" + Path.Combine(NDKPath, "sysroot/usr/include/i686-linux-android/") + "'" +
" -D__ANDROID_API__=" + NDKApiLevel32Int;
ToolchainParamsx64 = " -target x86_64-none-linux-android" +
" --sysroot='" + Path.Combine(NDKPath, "sysroot") + "'" +
" -isystem '" + Path.Combine(NDKPath, "sysroot/usr/include/x86_64-linux-android/") + "'" +
" -D__ANDROID_API__=" + NDKApiLevel64Int;
}
else
{
ToolchainParamsArm = ToolchainLinkParamsArm;
ToolchainParamsArm64 = ToolchainLinkParamsArm64;
ToolchainParamsx86 = ToolchainLinkParamsx86;
ToolchainParamsx64 = ToolchainLinkParamsx64;
}
}
public virtual void ParseArchitectures()
{
// look in ini settings for what platforms to compile for
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
Arches = new List<string>();
bool bBuild = true;
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArmV7", out bBuild) && bBuild
|| (AdditionalArches != null && AdditionalArches.Contains("armv7", StringComparer.OrdinalIgnoreCase)))
{
Arches.Add("-armv7");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForArm64", out bBuild) && bBuild
|| (AdditionalArches != null && AdditionalArches.Contains("arm64", StringComparer.OrdinalIgnoreCase)))
{
Arches.Add("-arm64");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx86", out bBuild) && bBuild
|| (AdditionalArches != null && AdditionalArches.Contains("x86", StringComparer.OrdinalIgnoreCase)))
{
Arches.Add("-x86");
}
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForx8664", out bBuild) && bBuild
|| (AdditionalArches != null && AdditionalArches.Contains("x64", StringComparer.OrdinalIgnoreCase)))
{
Arches.Add("-x64");
}
// force armv7 if something went wrong
if (Arches.Count == 0)
{
Arches.Add("-armv7");
}
// Parse selected GPU architectures
GPUArchitectures = new List<string>();
if (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildForES2", out bBuild) && bBuild
|| (AdditionalGPUArches != null && AdditionalGPUArches.Contains("es2", StringComparer.OrdinalIgnoreCase)))
{
GPUArchitectures.Add("-es2");
}
if (GPUArchitectures.Count == 0)
{
GPUArchitectures.Add("-es2");
}
Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bUseNEONForArmV7", out bUseNEONForArmV7);
AllComboNames = (from Arch in Arches
from GPUArch in GPUArchitectures
select Arch + GPUArch).ToList();
}
static public string GetGLESVersionFromGPUArch(string GPUArch, bool bES30Minimum, bool bBuildForES2, bool bBuildForES31)
{
GPUArch = GPUArch.Substring(1); // drop the '-' from the start
string GLESversion = "";
switch (GPUArch)
{
case "es2":
GLESversion = "0x00020000";
break;
default:
GLESversion = "0x00020000";
break;
}
if (bES30Minimum && (GLESversion[6] < '3'))
{
GLESversion = "0x00030000";
}
if (!bBuildForES2 && bBuildForES31)
{
GLESversion = "0x00030001";
}
return GLESversion;
}
private bool BuildWithHiddenSymbolVisibility(CppCompileEnvironment CompileEnvironment)
{
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
bool bBuild = false;
return CompileEnvironment.Configuration == CppConfiguration.Shipping && (Ini.GetBool("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "bBuildWithHiddenSymbolVisibility", out bBuild) && bBuild);
}
public override void SetUpGlobalEnvironment(ReadOnlyTargetRules Target)
{
base.SetUpGlobalEnvironment(Target);
ParseArchitectures();
}
public List<string> GetAllArchitectures()
{
if (Arches == null)
{
ParseArchitectures();
}
return Arches;
}
public List<string> GetAllGPUArchitectures()
{
if (GPUArchitectures == null)
{
ParseArchitectures();
}
return GPUArchitectures;
}
public int GetNdkApiLevelInt(int MinNdk = 19)
{
string NDKVersion = GetNdkApiLevel();
int NDKVersionInt = MinNdk;
if (NDKVersion.Contains("-"))
{
int Version;
if (int.TryParse(NDKVersion.Substring(NDKVersion.LastIndexOf('-') + 1), out Version))
{
if (Version > NDKVersionInt)
NDKVersionInt = Version;
}
}
return NDKVersionInt;
}
protected virtual bool ValidateNDK(string PlatformsDir, string ApiString)
{
if (!Directory.Exists(PlatformsDir))
{
return false;
}
string NDKPlatformDir = Path.Combine(PlatformsDir, ApiString);
return Directory.Exists(NDKPlatformDir);
}
public string GetNdkApiLevel()
{
// ask the .ini system for what version to use
ConfigHierarchy Ini = ConfigCache.ReadHierarchy(ConfigHierarchyType.Engine, DirectoryReference.FromFile(ProjectFile), UnrealTargetPlatform.Android);
string NDKLevel;
Ini.GetString("/Script/AndroidPlatformEditor.AndroidSDKSettings", "NDKAPILevel", out NDKLevel);
// check for project override of NDK API level
string ProjectNDKLevel;
Ini.GetString("/Script/AndroidRuntimeSettings.AndroidRuntimeSettings", "NDKAPILevelOverride", out ProjectNDKLevel);
ProjectNDKLevel = ProjectNDKLevel.Trim();
if (ProjectNDKLevel != "")
{
NDKLevel = ProjectNDKLevel;
}
string PlatformsDir = Environment.ExpandEnvironmentVariables("%NDKROOT%/platforms");
if (NDKLevel == "latest")
{
// get a list of NDK platforms
if (!Directory.Exists(PlatformsDir))
{
throw new BuildException("No NDK platforms found in {0}", PlatformsDir);
}
// return the largest of them
NDKLevel = GetLargestApiLevel(Directory.GetDirectories(PlatformsDir));
}
// validate the platform NDK is installed
if (!ValidateNDK(PlatformsDir, NDKLevel))
{
throw new BuildException("The NDK API requested '{0}' not installed in {1}", NDKLevel, PlatformsDir);
}
return NDKLevel;
}
public string GetLargestApiLevel(string[] ApiLevels)
{
int LargestLevel = 0;
string LargestString = null;
// look for largest integer
foreach (string Level in ApiLevels)
{
string LocalLevel = Path.GetFileName(Level);
string[] Tokens = LocalLevel.Split("-".ToCharArray());
if (Tokens.Length >= 2)
{
try
{
int ParsedLevel = int.Parse(Tokens[1]);
// bigger? remember it
if (ParsedLevel > LargestLevel)
{
LargestLevel = ParsedLevel;
LargestString = LocalLevel;
}
}
catch (Exception)
{
// ignore poorly formed string
}
}
}
return LargestString;
}
protected virtual string GetCLArguments_Global(CppCompileEnvironment CompileEnvironment, string Architecture)
{
string Result = "";
switch (Architecture)
{
case "-armv7": Result += ToolchainParamsArm; break;
case "-arm64": Result += ToolchainParamsArm64; break;
case "-x86": Result += ToolchainParamsx86; break;
case "-x64": Result += ToolchainParamsx64; break;
default: Result += ToolchainParamsArm; break;
}
// build up the commandline common to C and C++
Result += " -c";
Result += " -fdiagnostics-format=msvc";
Result += " -Wall";
Result += " -Wdelete-non-virtual-dtor";
Result += " -Wno-unused-variable";
// this will hide the warnings about static functions in headers that aren't used in every single .cpp file
Result += " -Wno-unused-function";
// this hides the "enumeration value 'XXXXX' not handled in switch [-Wswitch]" warnings - we should maybe remove this at some point and add UE_LOG(, Fatal, ) to default cases
Result += " -Wno-switch";
// this hides the "warning : comparison of unsigned expression < 0 is always false" type warnings due to constant comparisons, which are possible with template arguments
Result += " -Wno-tautological-compare";
//This will prevent the issue of warnings for unused private variables.
Result += " -Wno-unused-private-field";
Result += " -Wno-local-type-template-args"; // engine triggers this
Result += " -Wno-return-type-c-linkage"; // needed for PhysX
Result += " -Wno-reorder"; // member initialization order
Result += " -Wno-unknown-pragmas"; // probably should kill this one, sign of another issue in PhysX?
Result += " -Wno-invalid-offsetof"; // needed to suppress warnings about using offsetof on non-POD types.
Result += " -Wno-logical-op-parentheses"; // needed for external headers we can't change
if (BuildWithHiddenSymbolVisibility(CompileEnvironment))
{
Result += " -fvisibility=hidden -fvisibility-inlines-hidden"; // Symbols default to hidden.
}
if (CompileEnvironment.bEnableShadowVariableWarnings)
{
Result += " -Wshadow -Wno-error=shadow";
}
if (CompileEnvironment.bEnableUndefinedIdentifierWarnings)
{
Result += " -Wundef" + (CompileEnvironment.bUndefinedIdentifierWarningsAsErrors ? "" : " -Wno-error=undef");
}
// new for clang4.5 warnings:
if (CompilerVersionGreaterOrEqual(3, 5, 0))
{
Result += " -Wno-undefined-bool-conversion"; // 'this' pointer cannot be null in well-defined C++ code; pointer may be assumed to always convert to true (if (this))
// we use this feature to allow static FNames.
Result += " -Wno-gnu-string-literal-operator-template";
}
if (CompilerVersionGreaterOrEqual(3, 6, 0))
{
Result += " -Wno-unused-local-typedef"; // clang is being overly strict here? PhysX headers trigger this.
Result += " -Wno-inconsistent-missing-override"; // these have to be suppressed for UE 4.8, should be fixed later.
}
if (CompilerVersionGreaterOrEqual(3, 8, 275480))
{
Result += " -Wno-undefined-var-template"; // not really a good warning to disable
Result += " -Wno-nonportable-include-path"; // not all of these are real
}
if (CompilerVersionGreaterOrEqual(4, 0, 0))
{
Result += " -Wno-unused-lambda-capture"; // probably should fix the code
// Result += " -Wno-nonportable-include-path"; // not all of these are real
}
// shipping builds will cause this warning with "ensure", so disable only in those case
if (CompileEnvironment.Configuration == CppConfiguration.Shipping)
{
Result += " -Wno-unused-value";
}
// debug info
if (CompileEnvironment.bCreateDebugInfo)
{
Result += " -g2 -gdwarf-4";
}
// optimization level
if (!CompileEnvironment.bOptimizeCode)
{
Result += " -O0";
}
else
{
if (CompileEnvironment.bOptimizeForSize)
{
Result += " -Oz";
}
else
{
Result += " -O3";
}
}
// Optionally enable exception handling (off by default since it generates extra code needed to propagate exceptions)
if (CompileEnvironment.bEnableExceptions)
{
Result += " -fexceptions";
}
else
{
Result += " -fno-exceptions";
}
// Conditionally enable (default disabled) generation of information about every class with virtual functions for use by the C++ runtime type identification features
// (`dynamic_cast' and `typeid'). If you don't use those parts of the language, you can save some space by using -fno-rtti.
// Note that exception handling uses the same information, but it will generate it as needed.
if (CompileEnvironment.bUseRTTI)
{
Result += " -frtti";
}
else
{
Result += " -fno-rtti";
}
//@todo android: these are copied verbatim from UE3 and probably need adjustment
if (Architecture == "-armv7")
{
// Result += " -mthumb-interwork"; // Generates code which supports calling between ARM and Thumb instructions, w/o it you can't reliability use both together
Result += " -funwind-tables"; // Just generates any needed static data, affects no code
Result += " -fstack-protector"; // Emits extra code to check for buffer overflows
// Result += " -mlong-calls"; // Perform function calls by first loading the address of the function into a reg and then performing the subroutine call
Result += " -fno-strict-aliasing"; // Prevents unwanted or invalid optimizations that could produce incorrect code
Result += " -fpic"; // Generates position-independent code (PIC) suitable for use in a shared library
Result += " -fno-short-enums"; // Do not allocate to an enum type only as many bytes as it needs for the declared range of possible values
// Result += " -finline-limit=64"; // GCC limits the size of functions that can be inlined, this flag allows coarse control of this limit
// Result += " -Wno-psabi"; // Warn when G++ generates code that is probably not compatible with the vendor-neutral C++ ABI
Result += " -march=armv7-a";
Result += " -mfloat-abi=softfp";
if (bUseNEONForArmV7)
{
Result += " -mfpu=neon";
}
else
{
Result += " -mfpu=vfpv3-d16"; //@todo android: UE3 was just vfp. arm7a should all support v3 with 16 registers
}
// Add flags for on-device debugging
if (CompileEnvironment.Configuration == CppConfiguration.Debug)
{
Result += " -fno-omit-frame-pointer"; // Disable removing the save/restore frame pointer for better debugging
if (CompilerVersionGreaterOrEqual(3, 6, 0))
{
Result += " -fno-function-sections"; // Improve breakpoint location
}
}
// Some switches interfere with on-device debugging
if (CompileEnvironment.Configuration != CppConfiguration.Debug)
{
Result += " -ffunction-sections"; // Places each function in its own section of the output file, linker may be able to perform opts to improve locality of reference
Result += " -fdata-sections"; // Places each data item in its own section of the output file, linker may be able to perform opts to improve locality of reference
}
Result += " -fsigned-char"; // Treat chars as signed //@todo android: any concerns about ABI compatibility with libs here?
}
else if (Architecture == "-arm64")
{
Result += " -funwind-tables"; // Just generates any needed static data, affects no code
Result += " -fstack-protector"; // Emits extra code to check for buffer overflows
Result += " -fno-strict-aliasing"; // Prevents unwanted or invalid optimizations that could produce incorrect code
Result += " -fpic"; // Generates position-independent code (PIC) suitable for use in a shared library
Result += " -fno-short-enums"; // Do not allocate to an enum type only as many bytes as it needs for the declared range of possible values
Result += " -D__arm64__"; // for some reason this isn't defined and needed for PhysX
Result += " -march=armv8-a";
//Result += " -mfloat-abi=softfp";
//Result += " -mfpu=vfpv3-d16"; //@todo android: UE3 was just vfp. arm7a should all support v3 with 16 registers
// Some switches interfere with on-device debugging
if (CompileEnvironment.Configuration != CppConfiguration.Debug)
{
Result += " -ffunction-sections"; // Places each function in its own section of the output file, linker may be able to perform opts to improve locality of reference
}
Result += " -fsigned-char"; // Treat chars as signed //@todo android: any concerns about ABI compatibility with libs here?
}
else if (Architecture == "-x86")
{
Result += " -fstrict-aliasing";
Result += " -fno-omit-frame-pointer";
Result += " -fno-strict-aliasing";
Result += " -fno-short-enums";
Result += " -march=atom";
}
else if (Architecture == "-x64")
{
Result += " -fstrict-aliasing";
Result += " -fno-omit-frame-pointer";
Result += " -fno-strict-aliasing";
Result += " -fno-short-enums";
Result += " -march=atom";
}
return Result;
}
static string GetCompileArguments_CPP(bool bDisableOptimizations)
{
string Result = "";
Result += " -x c++";
Result += " -std=c++14";
// optimization level
if (bDisableOptimizations)
{
Result += " -O0";
}
else
{
Result += " -O3";
}
return Result;
}
static string GetCompileArguments_C(bool bDisableOptimizations)
{
string Result = "";
Result += " -x c";
// optimization level
if (bDisableOptimizations)
{
Result += " -O0";
}
else
{
Result += " -O3";
}
return Result;
}
static string GetCompileArguments_PCH(bool bDisableOptimizations)
{
string Result = "";
Result += " -x c++-header";
Result += " -std=c++14";
// optimization level
if (bDisableOptimizations)
{
Result += " -O0";
}
else
{
Result += " -O3";
}
return Result;
}
protected virtual string GetLinkArguments(LinkEnvironment LinkEnvironment, string Architecture)
{
string Result = "";
Result += " -nostdlib";
Result += " -Wl,-shared,-Bsymbolic";
Result += " -Wl,--no-undefined";
if(bEnableGcSections)
{
Result += " -Wl,-gc-sections"; // Enable garbage collection of unused input sections. works best with -ffunction-sections, -fdata-sections
}
if (!LinkEnvironment.bCreateDebugInfo)
{
Result += " -Wl,--strip-debug";
}
if (Architecture == "-arm64")
{
Result += ToolchainLinkParamsArm64;
Result += " -march=armv8-a";
}
else if (Architecture == "-x86")
{
Result += ToolchainLinkParamsx86;
Result += " -march=atom";
}
else if (Architecture == "-x64")
{
Result += ToolchainLinkParamsx64;
Result += " -march=atom";
}
else // if (Architecture == "-armv7")
{
Result += ToolchainLinkParamsArm;
Result += " -march=armv7-a";
Result += " -Wl,--fix-cortex-a8"; // required to route around a CPU bug in some Cortex-A8 implementations
if (LinkEnvironment.Configuration == CppConfiguration.Shipping)
{
Result += " -Wl,--icf=all"; // Enables ICF (Identical Code Folding). [all, safe] safe == fold functions that can be proven not to have their address taken.
Result += " -Wl,--icf-iterations=3";
}
}
if (bUseLdGold && CompilerVersionGreaterOrEqual(3, 6, 0) && CompilerVersionLessThan(3, 8, 0))
{
Result += " -fuse-ld=gold"; // ld.gold is available in r10e (clang 3.6)
}
// make sure the DT_SONAME field is set properly (or we can a warning toast at startup on new Android)
Result += " -Wl,-soname,libUE4.so";
Result += " -Wl,--build-id"; // add build-id to make debugging easier
// verbose output from the linker
// Result += " -v";
return Result;
}
protected virtual void ModifyLibraries(LinkEnvironment LinkEnvironment)
{
// @todo Lumin: verify this works with base android
if (GetNdkApiLevelInt() >= 21)
{
// this file was added in NDK11 so use existence to detect (RELEASE.TXT no longer present)
string NDKRoot = Environment.GetEnvironmentVariable("NDKROOT").Replace("\\", "/");
if (File.Exists(Path.Combine(NDKRoot, "source.properties")))
{
LinkEnvironment.AdditionalLibraries.Add(Path.Combine(UnrealBuildTool.EngineDirectory.FullName, "Build/Android/Prebuilt/bsdsignal/lib/armeabi-v7a/libbsdsignal.a"));
LinkEnvironment.AdditionalLibraries.Add(Path.Combine(UnrealBuildTool.EngineDirectory.FullName, "Build/Android/Prebuilt/bsdsignal/lib/x86/libbsdsignal.a"));
}
}
}
static string GetArArguments(LinkEnvironment LinkEnvironment)
{
string Result = "";
Result += " -r";
return Result;
}
static bool IsDirectoryForArch(string Dir, string Arch)
{
// make sure paths use one particular slash
Dir = Dir.Replace("\\", "/").ToLowerInvariant();
// look for other architectures in the Dir path, and fail if it finds it
foreach (KeyValuePair<string, string[]> Pair in AllArchNames)
{
if (Pair.Key != Arch)
{
foreach (string ArchName in Pair.Value)
{
// if there's a directory in the path with a bad architecture name, reject it
if (Regex.IsMatch(Dir, "/" + ArchName + "$") || Regex.IsMatch(Dir, "/" + ArchName + "/"))
{
return false;
}
}
}
}
// if nothing was found, we are okay
return true;
}
static bool ShouldSkipModule(string ModuleName, string Arch)
{
foreach (string ModName in ModulesToSkip[Arch])
{
if (ModName == ModuleName)
{
return true;
}
}
// if nothing was found, we are okay
return false;
}
bool ShouldSkipLib(string Lib, string Arch, string GPUArchitecture)
{
// reject any libs we outright don't want to link with
foreach (string LibName in LibrariesToSkip[Arch])
{
if (LibName == Lib)
{
return true;
}
}
// deal with .so files with wrong architecture
if (Path.GetExtension(Lib) == ".so")
{
string ParentDirectory = Path.GetDirectoryName(Lib);
if (!IsDirectoryForArch(ParentDirectory, Arch))
{
return true;
}
}
// if another architecture is in the filename, reject it
foreach (string ComboName in AllComboNames)
{
if (ComboName != Arch + GPUArchitecture)
{
if (Path.GetFileNameWithoutExtension(Lib).EndsWith(ComboName))
{
return true;
}
}
}
// if nothing was found, we are okay
return false;
}
static private string GetNativeGluePath()
{
return Environment.GetEnvironmentVariable("NDKROOT") + "/sources/android/native_app_glue/android_native_app_glue.c";
}
protected virtual void ModifySourceFiles(CppCompileEnvironment CompileEnvironment, List<FileItem> SourceFiles, string ModuleName)
{
// We need to add the extra glue and cpu code only to Launch module.
if (ModuleName.Equals("Launch") || ModuleName.Equals("AndroidLauncher"))
{
SourceFiles.Add(FileItem.GetItemByPath(GetNativeGluePath()));
// Newer NDK cpu_features.c uses getauxval() which causes a SIGSEGV in libhoudini.so (ARM on Intel translator) in older versions of Houdini
// so we patch the file to use alternative methods of detecting CPU features if libhoudini.so is detected
// The basis for this patch is from here: https://android-review.googlesource.com/#/c/110650/
string CpuFeaturesPath = Environment.GetEnvironmentVariable("NDKROOT") + "/sources/android/cpufeatures/";
string CpuFeaturesPatchedFile = CpuFeaturesPath + "cpu-features-patched.c";
if (!File.Exists(CpuFeaturesPatchedFile))
{
// Either make a copy or patch it
string[] CpuFeaturesLines = File.ReadAllLines(CpuFeaturesPath + "cpu-features.c");
// Look for get_elf_hwcap_from_getauxval in the file
bool NeedsPatch = false;
int LineIndex;
for (LineIndex = 0; LineIndex < CpuFeaturesLines.Length; ++LineIndex)
{
if (CpuFeaturesLines[LineIndex].Contains("get_elf_hwcap_from_getauxval"))
{
NeedsPatch = true;
// Make sure it doesn't already have the patch (r10c and 10d have it already, but removed in 10e)
for (int LineIndex2 = LineIndex; LineIndex2 < CpuFeaturesLines.Length; ++LineIndex2)
{
if (CpuFeaturesLines[LineIndex2].Contains("has_houdini_binary_translator(void)"))
{
NeedsPatch = false;
break;
}
}
break;
}
}
// Apply patch or write unchanged
if (NeedsPatch)
{
List<string> CpuFeaturesList = new List<string>(CpuFeaturesLines);
// Skip down to section to add Houdini check function for arm
while (!CpuFeaturesList[++LineIndex].StartsWith("#if defined(__arm__)")) ;
CpuFeaturesList.Insert(++LineIndex, "/* Check Houdini Binary Translator is installed on the system.");
CpuFeaturesList.Insert(++LineIndex, " *");
CpuFeaturesList.Insert(++LineIndex, " * If this function returns 1, get_elf_hwcap_from_getauxval() function");
CpuFeaturesList.Insert(++LineIndex, " * will causes SIGSEGV while calling getauxval() function.");
CpuFeaturesList.Insert(++LineIndex, " */");
CpuFeaturesList.Insert(++LineIndex, "static int");
CpuFeaturesList.Insert(++LineIndex, "has_houdini_binary_translator(void) {");
CpuFeaturesList.Insert(++LineIndex, " int found = 0;");
CpuFeaturesList.Insert(++LineIndex, " if (access(\"/system/lib/libhoudini.so\", F_OK) != -1) {");
CpuFeaturesList.Insert(++LineIndex, " D(\"Found Houdini binary translator\\n\");");
CpuFeaturesList.Insert(++LineIndex, " found = 1;");
CpuFeaturesList.Insert(++LineIndex, " }");
CpuFeaturesList.Insert(++LineIndex, " return found;");
CpuFeaturesList.Insert(++LineIndex, "}");
CpuFeaturesList.Insert(++LineIndex, "");
// Add the Houdini check call
while (!CpuFeaturesList[++LineIndex].Contains("/* Extract the list of CPU features from ELF hwcaps */")) ;
CpuFeaturesList.Insert(LineIndex++, " /* Check Houdini binary translator is installed */");
CpuFeaturesList.Insert(LineIndex++, " int has_houdini = has_houdini_binary_translator();");
CpuFeaturesList.Insert(LineIndex++, "");
// Make the get_elf_hwcap_from_getauxval() calls conditional
while (!CpuFeaturesList[++LineIndex].Contains("hwcaps = get_elf_hwcap_from_getauxval(AT_HWCAP);")) ;
CpuFeaturesList.Insert(LineIndex++, " if (!has_houdini) {");
CpuFeaturesList.Insert(++LineIndex, " }");
while (!CpuFeaturesList[++LineIndex].Contains("hwcaps2 = get_elf_hwcap_from_getauxval(AT_HWCAP2);")) ;
CpuFeaturesList.Insert(LineIndex++, " if (!has_houdini) {");
CpuFeaturesList.Insert(++LineIndex, " }");
File.WriteAllLines(CpuFeaturesPatchedFile, CpuFeaturesList.ToArray());
}
else
{
File.WriteAllLines(CpuFeaturesPatchedFile, CpuFeaturesLines);
}
}
SourceFiles.Add(FileItem.GetItemByPath(CpuFeaturesPatchedFile));
}
}
void GenerateEmptyLinkFunctionsForRemovedModules(List<FileItem> SourceFiles, string ModuleName, DirectoryReference OutputDirectory)
{
// Only add to Launch module
if (!ModuleName.Equals("Launch"))
{
return;
}
string LinkerExceptionsName = "../UELinkerExceptions";
FileReference LinkerExceptionsCPPFilename = FileReference.Combine(OutputDirectory, LinkerExceptionsName + ".cpp");
// Create the cpp filename
if (!FileReference.Exists(LinkerExceptionsCPPFilename))
{
// Create a dummy file in case it doesn't exist yet so that the module does not complain it's not there
FileItem.CreateIntermediateTextFile(LinkerExceptionsCPPFilename, new List<string>());
}
List<string> Result = new List<string>();
Result.Add("#include \"CoreTypes.h\"");
Result.Add("");
foreach (string Arch in Arches)
{
switch (Arch)
{
case "-armv7": Result.Add("#if PLATFORM_ANDROID_ARM"); break;
case "-arm64": Result.Add("#if PLATFORM_ANDROID_ARM64"); break;
case "-x86": Result.Add("#if PLATFORM_ANDROID_X86"); break;
case "-x64": Result.Add("#if PLATFORM_ANDROID_X64"); break;
default: Result.Add("#if PLATFORM_ANDROID_ARM"); break;
}
foreach (string ModName in ModulesToSkip[Arch])
{
Result.Add(" void EmptyLinkFunctionForStaticInitialization" + ModName + "(){}");
}
foreach (string ModName in GeneratedModulesToSkip[Arch])
{
Result.Add(" void EmptyLinkFunctionForGeneratedCode" + ModName + "(){}");
}
Result.Add("#endif");
}
// Determine if the file changed. Write it if it either doesn't exist or the contents are different.
bool bShouldWriteFile = true;
if (FileReference.Exists(LinkerExceptionsCPPFilename))
{
string[] ExistingExceptionText = File.ReadAllLines(LinkerExceptionsCPPFilename.FullName);
string JoinedNewContents = string.Join("", Result.ToArray());
string JoinedOldContents = string.Join("", ExistingExceptionText);
bShouldWriteFile = (JoinedNewContents != JoinedOldContents);
}
// If we determined that we should write the file, write it now.
if (bShouldWriteFile)
{
FileItem.CreateIntermediateTextFile(LinkerExceptionsCPPFilename, Result);
}
SourceFiles.Add(FileItem.GetItemByFileReference(LinkerExceptionsCPPFilename));
}
// cache the location of NDK tools
protected static string ClangPath;
protected static string ToolchainParamsArm;
protected static string ToolchainParamsArm64;
protected static string ToolchainParamsx86;
protected static string ToolchainParamsx64;
protected static string ToolchainLinkParamsArm;
protected static string ToolchainLinkParamsArm64;
protected static string ToolchainLinkParamsx86;
protected static string ToolchainLinkParamsx64;
protected static string ArPathArm;
protected static string ArPathArm64;
protected static string ArPathx86;
protected static string ArPathx64;
static public string GetStripExecutablePath(string UE4Arch)
{
string StripPath;
switch (UE4Arch)
{
case "-armv7": StripPath = ArPathArm; break;
case "-arm64": StripPath = ArPathArm64; break;
case "-x86": StripPath = ArPathx86; break;
case "-x64": StripPath = ArPathx64; break;
default: StripPath = ArPathArm; break;
}
return StripPath.Replace("-ar", "-strip");
}
static private bool bHasPrintedApiLevel = false;
static private bool bHasHandledLaunchModule = false;
public override CPPOutput CompileCPPFiles(CppCompileEnvironment CompileEnvironment, List<FileItem> InputFiles, DirectoryReference OutputDir, string ModuleName, List<Action> Actions)
{
if (Arches.Count == 0)
{
throw new BuildException("At least one architecture (armv7, x86, etc) needs to be selected in the project settings to build");
}
CPPOutput Result = new CPPOutput();
// Skip if nothing to do
if (InputFiles.Count == 0)
{
return Result;
}
/*
Trace.TraceInformation("CompileCPPFiles: Module={0}, SourceFiles={1}", ModuleName, SourceFiles.Count);
foreach (string Arch in Arches)
{
Trace.TraceInformation(" Arch: {0}", Arch);
}
foreach (FileItem SourceFile in SourceFiles)
{
Trace.TraceInformation(" {0}", SourceFile.AbsolutePath);
}
*/
if (!bHasPrintedApiLevel)
{
Log.TraceInformation("Compiling Native code with NDK API '{0}'", GetNdkApiLevel());
bHasPrintedApiLevel = true;
}
string BaseArguments = "";
if (CompileEnvironment.PrecompiledHeaderAction != PrecompiledHeaderAction.Create)
{
BaseArguments += " -Werror";
}
string NativeGluePath = Path.GetFullPath(GetNativeGluePath());
// Deal with Launch module special if first time seen
if (!bHasHandledLaunchModule && (ModuleName.Equals("Launch") || ModuleName.Equals("AndroidLauncher")))
{
// Directly added NDK files for NDK extensions
ModifySourceFiles(CompileEnvironment, InputFiles, ModuleName);
// Deal with dynamic modules removed by architecture
GenerateEmptyLinkFunctionsForRemovedModules(InputFiles, ModuleName, OutputDir);
bHasHandledLaunchModule = true;
}
// Add preprocessor definitions to the argument list.
foreach (string Definition in CompileEnvironment.Definitions)
{
BaseArguments += string.Format(" -D \"{0}\"", Definition);
}
//LUMIN_MERGE
//string NDKRoot = Environment.GetEnvironmentVariable("NDKROOT").Replace("\\", "/");
string BasePCHName = "";
UEBuildPlatform BuildPlatform = UEBuildPlatform.GetBuildPlatform(UEBuildPlatform.CPPTargetPlatformToUnrealTargetPlatform(CompileEnvironment.Platform));
string PCHExtension = ".gch";
if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
{
BasePCHName = RemoveArchName(CompileEnvironment.PrecompiledHeaderFile.AbsolutePath).Replace(PCHExtension, "");
}
// Create a compile action for each source file.
foreach (string Arch in Arches)
{
if (ShouldSkipModule(ModuleName, Arch))
{
continue;
}
foreach (string GPUArchitecture in GPUArchitectures)
{
// which toolchain to use
string Arguments = GetCLArguments_Global(CompileEnvironment, Arch) + BaseArguments;
switch (Arch)
{
case "-armv7": Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_ARM=1"; break;
case "-arm64": Arguments += " -DPLATFORM_64BITS=1 -DPLATFORM_ANDROID_ARM64=1"; break;
case "-x86": Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_X86=1"; break;
case "-x64": Arguments += " -DPLATFORM_64BITS=1 -DPLATFORM_ANDROID_X64=1"; break;
default: Arguments += " -DPLATFORM_64BITS=0 -DPLATFORM_ANDROID_ARM=1"; break;
}
if (Arch == "-arm64" || (Arch == "-armv7" && bUseNEONForArmV7))
{
Arguments += " -DPLATFORM_ENABLE_VECTORINTRINSICS_NEON=1";
}
Arguments += " -DPLATFORM_ANDROIDGL4=" + ((GPUArchitecture == "-gl4") ? "1" : "0");
// which PCH file to include
string PCHArguments = "";
if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
{
// add the platform-specific PCH reference
PCHArguments += string.Format(" -include-pch \"{0}\"", InlineArchName(BasePCHName, Arch, GPUArchitecture) + PCHExtension);
// Add the precompiled header file's path to the include path so Clang can find it.
// This needs to be before the other include paths to ensure Clang uses it instead of the source header file.
PCHArguments += string.Format(" -include \"{0}\"", BasePCHName);
}
// Add include paths to the argument list (filtered by architecture)
foreach (DirectoryReference IncludePath in CompileEnvironment.SystemIncludePaths)
{
if (IsDirectoryForArch(IncludePath.FullName, Arch))
{
Arguments += string.Format(" -I\"{0}\"", IncludePath);
}
}
foreach (DirectoryReference IncludePath in CompileEnvironment.UserIncludePaths)
{
if (IsDirectoryForArch(IncludePath.FullName, Arch))
{
Arguments += string.Format(" -I\"{0}\"", IncludePath);
}
}
foreach (FileItem SourceFile in InputFiles)
{
Action CompileAction = new Action(ActionType.Compile);
CompileAction.PrerequisiteItems.AddRange(CompileEnvironment.ForceIncludeFiles);
string FileArguments = "";
bool bIsPlainCFile = Path.GetExtension(SourceFile.AbsolutePath).ToUpperInvariant() == ".C";
bool bDisableShadowWarning = false;
// should we disable optimizations on this file?
// @todo android - We wouldn't need this if we could disable optimizations per function (via pragma)
bool bDisableOptimizations = false;// SourceFile.AbsolutePath.ToUpperInvariant().IndexOf("\\SLATE\\") != -1;
if (bDisableOptimizations && CompileEnvironment.bOptimizeCode)
{
Log.TraceWarning("Disabling optimizations on {0}", SourceFile.AbsolutePath);
}
bDisableOptimizations = bDisableOptimizations || !CompileEnvironment.bOptimizeCode;
// Add C or C++ specific compiler arguments.
if (bIsPlainCFile)
{
FileArguments += GetCompileArguments_C(bDisableOptimizations);
// remove shadow variable warnings for externally included files
if (!SourceFile.Location.IsUnderDirectory(UnrealBuildTool.RootDirectory))
{
bDisableShadowWarning = true;
}
}
else if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Create)
{
FileArguments += GetCompileArguments_PCH(bDisableOptimizations);
}
else
{
FileArguments += GetCompileArguments_CPP(bDisableOptimizations);
// only use PCH for .cpp files
FileArguments += PCHArguments;
}
foreach (FileItem ForceIncludeFile in CompileEnvironment.ForceIncludeFiles)
{
FileArguments += string.Format(" -include \"{0}\"", ForceIncludeFile.Location);
}
// Add the C++ source file and its included files to the prerequisite item list.
CompileAction.PrerequisiteItems.Add(SourceFile);
if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Create && !bIsPlainCFile)
{
// Add the precompiled header file to the produced item list.
FileItem PrecompiledHeaderFile = FileItem.GetItemByFileReference(
FileReference.Combine(
OutputDir,
Path.GetFileName(InlineArchName(SourceFile.AbsolutePath, Arch, GPUArchitecture) + PCHExtension)
)
);
CompileAction.ProducedItems.Add(PrecompiledHeaderFile);
Result.PrecompiledHeaderFile = PrecompiledHeaderFile;
// Add the parameters needed to compile the precompiled header file to the command-line.
FileArguments += string.Format(" -o \"{0}\"", PrecompiledHeaderFile.AbsolutePath);
}
else
{
if (CompileEnvironment.PrecompiledHeaderAction == PrecompiledHeaderAction.Include)
{
CompileAction.bIsUsingPCH = true;
FileItem ArchPrecompiledHeaderFile = FileItem.GetItemByPath(InlineArchName(BasePCHName, Arch, GPUArchitecture) + PCHExtension);
CompileAction.PrerequisiteItems.Add(ArchPrecompiledHeaderFile);
}
string ObjectFileExtension;
if(CompileEnvironment.AdditionalArguments != null && CompileEnvironment.AdditionalArguments.Contains("-emit-llvm"))
{
ObjectFileExtension = ".bc";
}
else
{
ObjectFileExtension = ".o";
}
// Add the object file to the produced item list.
FileItem ObjectFile = FileItem.GetItemByFileReference(
FileReference.Combine(
OutputDir,
InlineArchName(Path.GetFileName(SourceFile.AbsolutePath) + ObjectFileExtension, Arch, GPUArchitecture, true)
)
);
CompileAction.ProducedItems.Add(ObjectFile);
Result.ObjectFiles.Add(ObjectFile);
FileArguments += string.Format(" -o \"{0}\"", ObjectFile.AbsolutePath);
}
// Add the source file path to the command-line.
FileArguments += string.Format(" \"{0}\"", SourceFile.AbsolutePath);
// Generate the included header dependency list
if(CompileEnvironment.bGenerateDependenciesFile)
{
FileItem DependencyListFile = FileItem.GetItemByFileReference(FileReference.Combine(OutputDir, InlineArchName(Path.GetFileName(SourceFile.AbsolutePath) + ".d", Arch, GPUArchitecture, true)));
FileArguments += string.Format(" -MD -MF\"{0}\"", DependencyListFile.AbsolutePath.Replace('\\', '/'));
CompileAction.DependencyListFile = DependencyListFile;
CompileAction.ProducedItems.Add(DependencyListFile);
}
// Build a full argument list
string AllArguments = Arguments + FileArguments + CompileEnvironment.AdditionalArguments;
if (SourceFile.AbsolutePath.Equals(NativeGluePath))
{
// Remove visibility settings for android native glue. Since it doesn't decorate with visibility attributes.
AllArguments = AllArguments.Replace("-fvisibility=hidden -fvisibility-inlines-hidden", "");
}
AllArguments = Utils.ExpandVariables(AllArguments);
AllArguments = AllArguments.Replace("\\", "/");
// Remove shadow warning for this file if requested
if (bDisableShadowWarning)
{
int WarningIndex = AllArguments.IndexOf(" -Wshadow");
if (WarningIndex > 0)
{
AllArguments = AllArguments.Remove(WarningIndex, 9);
}
}
// Create the response file
FileReference ResponseFileName = CompileAction.ProducedItems[0].Location + ".rsp";
FileItem ResponseFileItem = FileItem.CreateIntermediateTextFile(ResponseFileName, new List<string> { AllArguments });
string ResponseArgument = string.Format("@\"{0}\"", ResponseFileName);
CompileAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory;
if(bExecuteCompilerThroughShell)
{
string FixedClangPath = ClangPath;
if (FixedClangPath.Contains(' '))
{
FixedClangPath = "'" + FixedClangPath + "'";
}
CompileAction.CommandPath = BuildHostPlatform.Current.Shell;
if (BuildHostPlatform.Current.ShellType == ShellType.Cmd)
{
CompileAction.CommandArguments = String.Format("/c \"{0} {1}\"", FixedClangPath, ResponseArgument);
}
else
{
CompileAction.CommandArguments = String.Format("-c \'{0} {1}\'", FixedClangPath, ResponseArgument);
}
CompileAction.CommandDescription = "Compile";
}
else
{
CompileAction.CommandPath = new FileReference(ClangPath);
CompileAction.CommandArguments = ResponseArgument;
}
CompileAction.PrerequisiteItems.Add(ResponseFileItem);
CompileAction.StatusDescription = string.Format("{0} [{1}-{2}]", Path.GetFileName(SourceFile.AbsolutePath), Arch.Replace("-", ""), GPUArchitecture.Replace("-", ""));
// VC++ always outputs the source file name being compiled, so we don't need to emit this ourselves
CompileAction.bShouldOutputStatusDescription = true;
// Don't farm out creation of pre-compiled headers as it is the critical path task.
CompileAction.bCanExecuteRemotely =
CompileEnvironment.PrecompiledHeaderAction != PrecompiledHeaderAction.Create ||
CompileEnvironment.bAllowRemotelyCompiledPCHs;
Actions.Add(CompileAction);
}
}
}
return Result;
}
public override FileItem LinkFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly, List<Action> Actions)
{
return null;
}
static public string InlineArchName(string Pathname, string Arch, string GPUArchitecture, bool bUseShortNames = false)
{
string FinalArch = Arch;
string FinalGPUArch = GPUArchitecture;
if (bUseShortNames)
{
FinalArch = ShortArchNames[FinalArch];
FinalGPUArch = ShortArchNames[FinalGPUArch];
}
return Path.Combine(Path.GetDirectoryName(Pathname), Path.GetFileNameWithoutExtension(Pathname) + FinalArch + FinalGPUArch + Path.GetExtension(Pathname));
}
public string RemoveArchName(string Pathname)
{
// remove all architecture names
foreach (string Arch in GetAllArchitectures())
{
foreach (string GPUArchitecture in GetAllGPUArchitectures())
{
Pathname = Path.Combine(Path.GetDirectoryName(Pathname), Path.GetFileName(Pathname).Replace(Arch + GPUArchitecture, ""));
}
}
return Pathname;
}
public override FileItem[] LinkAllFiles(LinkEnvironment LinkEnvironment, bool bBuildImportLibraryOnly, List<Action> Actions)
{
List<FileItem> Outputs = new List<FileItem>();
if (!LinkEnvironment.bIsBuildingLibrary)
{
// @todo Lumin: will this add them multiple times?
ModifyLibraries(LinkEnvironment);
}
for (int ArchIndex = 0; ArchIndex < Arches.Count; ArchIndex++)
{
string Arch = Arches[ArchIndex];
for (int GPUArchIndex = 0; GPUArchIndex < GPUArchitectures.Count; GPUArchIndex++)
{
string GPUArchitecture = GPUArchitectures[GPUArchIndex];
int OutputPathIndex = ArchIndex * GPUArchitectures.Count + GPUArchIndex;
// Android will have an array of outputs
if (LinkEnvironment.OutputFilePaths.Count < OutputPathIndex ||
!LinkEnvironment.OutputFilePaths[OutputPathIndex].GetFileNameWithoutExtension().EndsWith(Arch + GPUArchitecture))
{
throw new BuildException("The OutputFilePaths array didn't match the Arches array in AndroidToolChain.LinkAllFiles");
}
// Create an action that invokes the linker.
Action LinkAction = new Action(ActionType.Link);
LinkAction.WorkingDirectory = UnrealBuildTool.EngineSourceDirectory;
if (LinkEnvironment.bIsBuildingLibrary)
{
switch (Arch)
{
case "-armv7": LinkAction.CommandPath = new FileReference(ArPathArm); break;
case "-arm64": LinkAction.CommandPath = new FileReference(ArPathArm64); break;
case "-x86": LinkAction.CommandPath = new FileReference(ArPathx86); ; break;
case "-x64": LinkAction.CommandPath = new FileReference(ArPathx64); ; break;
default: LinkAction.CommandPath = new FileReference(ArPathArm); ; break;
}
}
else
{
LinkAction.CommandPath = new FileReference(ClangPath);
}
DirectoryReference LinkerPath = LinkAction.WorkingDirectory;
LinkAction.WorkingDirectory = LinkEnvironment.IntermediateDirectory;
// Get link arguments.
LinkAction.CommandArguments = LinkEnvironment.bIsBuildingLibrary ? GetArArguments(LinkEnvironment) : GetLinkArguments(LinkEnvironment, Arch);
// Add the output file as a production of the link action.
FileItem OutputFile;
OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.OutputFilePaths[OutputPathIndex]);
Outputs.Add(OutputFile);
LinkAction.ProducedItems.Add(OutputFile);
LinkAction.StatusDescription = string.Format("{0}", Path.GetFileName(OutputFile.AbsolutePath));
// LinkAction.bPrintDebugInfo = true;
// Add the output file to the command-line.
if (LinkEnvironment.bIsBuildingLibrary)
{
LinkAction.CommandArguments += string.Format(" \"{0}\"", OutputFile.AbsolutePath);
}
else
{
LinkAction.CommandArguments += string.Format(" -o \"{0}\"", OutputFile.AbsolutePath);
}
// Add the input files to a response file, and pass the response file on the command-line.
List<string> InputFileNames = new List<string>();
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
{
// make sure it's for current Arch
if (Path.GetFileNameWithoutExtension(InputFile.AbsolutePath).EndsWith(ShortArchNames[Arch] + ShortArchNames[GPUArchitecture]))
{
string InputPath;
if (InputFile.Location.IsUnderDirectory(LinkEnvironment.IntermediateDirectory))
{
InputPath = InputFile.Location.MakeRelativeTo(LinkEnvironment.IntermediateDirectory);
}
else
{
InputPath = InputFile.Location.FullName;
}
InputFileNames.Add(string.Format("\"{0}\"", InputPath.Replace('\\', '/')));
LinkAction.PrerequisiteItems.Add(InputFile);
}
}
string LinkResponseArguments = "";
// libs don't link in other libs
if (!LinkEnvironment.bIsBuildingLibrary)
{
// Add the library paths to the argument list.
foreach (DirectoryReference LibraryPath in LinkEnvironment.LibraryPaths)
{
// LinkerPaths could be relative or absolute
string AbsoluteLibraryPath = Utils.ExpandVariables(LibraryPath.FullName);
if (IsDirectoryForArch(AbsoluteLibraryPath, Arch))
{
// environment variables aren't expanded when using the $( style
if (Path.IsPathRooted(AbsoluteLibraryPath) == false)
{
AbsoluteLibraryPath = Path.Combine(LinkerPath.FullName, AbsoluteLibraryPath);
}
LinkResponseArguments += string.Format(" -L\"{0}\"", Utils.CollapseRelativeDirectories(AbsoluteLibraryPath));
}
}
// add libraries in a library group
LinkResponseArguments += string.Format(" -Wl,--start-group");
foreach (string AdditionalLibrary in LinkEnvironment.AdditionalLibraries)
{
if (!ShouldSkipLib(AdditionalLibrary, Arch, GPUArchitecture))
{
if (String.IsNullOrEmpty(Path.GetDirectoryName(AdditionalLibrary)))
{
LinkResponseArguments += string.Format(" \"-l{0}\"", AdditionalLibrary);
}
else
{
// full pathed libs are compiled by us, so we depend on linking them
LinkResponseArguments += string.Format(" \"{0}\"", Path.GetFullPath(AdditionalLibrary));
LinkAction.PrerequisiteItems.Add(FileItem.GetItemByPath(AdditionalLibrary));
}
}
}
LinkResponseArguments += string.Format(" -Wl,--end-group");
// Write the MAP file to the output directory.
if (LinkEnvironment.bCreateMapFile)
{
FileReference MAPFilePath = FileReference.Combine(LinkEnvironment.OutputDirectory, Path.GetFileNameWithoutExtension(OutputFile.AbsolutePath) + ".map");
FileItem MAPFile = FileItem.GetItemByFileReference(MAPFilePath);
LinkResponseArguments += String.Format(" -Wl,--cref -Wl,-Map,\"{0}\"", MAPFilePath);
LinkAction.ProducedItems.Add(MAPFile);
// Export a list of object file paths, so we can locate the object files referenced by the map file
ExportObjectFilePaths(LinkEnvironment, Path.ChangeExtension(MAPFilePath.FullName, ".objpaths"));
}
}
// Add the additional arguments specified by the environment.
LinkResponseArguments += LinkEnvironment.AdditionalArguments;
// Write out a response file
FileReference ResponseFileName = GetResponseFileName(LinkEnvironment, OutputFile);
InputFileNames.Add(LinkResponseArguments.Replace("\\", "/"));
FileItem ResponseFileItem = FileItem.CreateIntermediateTextFile(ResponseFileName, InputFileNames);
LinkAction.CommandArguments += string.Format(" @\"{0}\"", ResponseFileName);
LinkAction.PrerequisiteItems.Add(ResponseFileItem);
// Fix up the paths in commandline
LinkAction.CommandArguments = LinkAction.CommandArguments.Replace("\\", "/");
// Only execute linking on the local PC.
LinkAction.bCanExecuteRemotely = false;
if(bExecuteCompilerThroughShell)
{
string LinkCommandPath = LinkAction.CommandPath.FullName;
if (LinkCommandPath.Contains(' '))
{
LinkCommandPath = "'" + LinkCommandPath + "'";
}
if (BuildHostPlatform.Current.ShellType == ShellType.Cmd)
{
LinkAction.CommandArguments = String.Format("/c \"{0} {1}\"", LinkCommandPath, LinkAction.CommandArguments);
}
else
{
LinkAction.CommandArguments = String.Format("-c \'{0} {1}\'", LinkCommandPath, LinkAction.CommandArguments);
}
LinkAction.CommandPath = BuildHostPlatform.Current.Shell;
LinkAction.CommandDescription = "Link";
}
Actions.Add(LinkAction);
// Windows can run into an issue with too long of a commandline when clang tries to call ld to link.
// To work around this we call clang to just get the command it would execute and generate a
// second response file to directly call ld with the right arguments instead of calling through clang.
/* disable while tracking down some linker errors this introduces
if (!Utils.IsRunningOnMono)
{
// capture the actual link command without running it
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.WorkingDirectory = LinkEnvironment.IntermediateDirectory.FullName;
StartInfo.FileName = LinkAction.CommandPath;
StartInfo.Arguments = "-### " + LinkAction.CommandArguments;
StartInfo.UseShellExecute = false;
StartInfo.CreateNoWindow = true;
StartInfo.RedirectStandardError = true;
LinkerCommandline = "";
Process Proc = new Process();
Proc.StartInfo = StartInfo;
Proc.ErrorDataReceived += new DataReceivedEventHandler(OutputReceivedForLinker);
Proc.Start();
Proc.BeginErrorReadLine();
Proc.WaitForExit(5000);
LinkerCommandline = LinkerCommandline.Trim();
// the command should be in quotes; if not we'll just use clang to link as usual
int FirstQuoteIndex = LinkerCommandline.IndexOf('"');
if (FirstQuoteIndex >= 0)
{
int SecondQuoteIndex = LinkerCommandline.Substring(FirstQuoteIndex + 1).IndexOf('"');
if (SecondQuoteIndex >= 0)
{
LinkAction.CommandPath = LinkerCommandline.Substring(FirstQuoteIndex + 1, SecondQuoteIndex - FirstQuoteIndex);
LinkAction.CommandArguments = LinkerCommandline.Substring(FirstQuoteIndex + SecondQuoteIndex + 3);
// replace double backslashes
LinkAction.CommandPath = LinkAction.CommandPath.Replace("\\\\", "/");
// now create a response file for the full command using ld directly
FileReference FinalResponseFileName = FileReference.Combine(LinkEnvironment.IntermediateDirectory, OutputFile.Location.GetFileName() + ".responseFinal");
FileItem FinalResponseFileItem = FileItem.CreateIntermediateTextFile(FinalResponseFileName, LinkAction.CommandArguments);
LinkAction.CommandArguments = string.Format("@\"{0}\"", FinalResponseFileName);
LinkAction.PrerequisiteItems.Add(FinalResponseFileItem);
}
}
}
*/
}
}
return Outputs.ToArray();
}
// captures stderr from clang
private static string LinkerCommandline = "";
static public void OutputReceivedForLinker(Object Sender, DataReceivedEventArgs Line)
{
if ((Line != null) && (Line.Data != null) && (Line.Data.Contains("--sysroot")))
{
LinkerCommandline += Line.Data;
}
}
private void ExportObjectFilePaths(LinkEnvironment LinkEnvironment, string FileName)
{
// Write the list of object file directories
HashSet<DirectoryReference> ObjectFileDirectories = new HashSet<DirectoryReference>();
foreach (FileItem InputFile in LinkEnvironment.InputFiles)
{
ObjectFileDirectories.Add(InputFile.Location.Directory);
}
foreach (FileItem InputLibrary in LinkEnvironment.InputLibraries)
{
ObjectFileDirectories.Add(InputLibrary.Location.Directory);
}
foreach (string AdditionalLibrary in LinkEnvironment.AdditionalLibraries.Where(x => Path.IsPathRooted(x)))
{
ObjectFileDirectories.Add(new FileReference(AdditionalLibrary).Directory);
}
foreach (DirectoryReference LibraryPath in LinkEnvironment.LibraryPaths)
{
ObjectFileDirectories.Add(LibraryPath);
}
foreach (string LibraryPath in (Environment.GetEnvironmentVariable("LIB") ?? "").Split(new char[] { ';' }, StringSplitOptions.RemoveEmptyEntries))
{
ObjectFileDirectories.Add(new DirectoryReference(LibraryPath));
}
Directory.CreateDirectory(Path.GetDirectoryName(FileName));
File.WriteAllLines(FileName, ObjectFileDirectories.Select(x => x.FullName).OrderBy(x => x).ToArray());
}
public override void ModifyBuildProducts(ReadOnlyTargetRules Target, UEBuildBinary Binary, List<string> Libraries, List<UEBuildBundleResource> BundleResources, Dictionary<FileReference, BuildProductType> BuildProducts)
{
// only the .so needs to be in the manifest; we always have to build the apk since its contents depend on the project
/*
// the binary will have all of the .so's in the output files, we need to trim down to the shared apk (which is what needs to go into the manifest)
if (Target.bDeployAfterCompile && Binary.Config.Type != UEBuildBinaryType.StaticLibrary)
{
foreach (FileReference BinaryPath in Binary.Config.OutputFilePaths)
{
FileReference ApkFile = BinaryPath.ChangeExtension(".apk");
BuildProducts.Add(ApkFile, BuildProductType.Package);
}
}
*/
}
public static void OutputReceivedDataEventHandler(Object Sender, DataReceivedEventArgs Line)
{
if ((Line != null) && (Line.Data != null))
{
Log.TraceInformation(Line.Data);
}
}
public virtual string GetStripPath(FileReference SourceFile)
{
string StripExe;
if (SourceFile.FullName.Contains("-armv7"))
{
StripExe = ArPathArm;
}
else
if (SourceFile.FullName.Contains("-arm64"))
{
StripExe = ArPathArm64;
}
else
if (SourceFile.FullName.Contains("-x86"))
{
StripExe = ArPathx86;
}
else
if (SourceFile.FullName.Contains("-x64"))
{
StripExe = ArPathx64;
}
else
{
throw new BuildException("Couldn't determine Android architecture to strip symbols from {0}", SourceFile.FullName);
}
// fix the executable (replace the last -ar with -strip and keep any extension)
int ArIndex = StripExe.LastIndexOf("-ar");
StripExe = StripExe.Substring(0, ArIndex) + "-strip" + StripExe.Substring(ArIndex + 3);
return StripExe;
}
public void StripSymbols(FileReference SourceFile, FileReference TargetFile)
{
if (SourceFile != TargetFile)
{
// Strip command only works in place so we need to copy original if target is different
File.Copy(SourceFile.FullName, TargetFile.FullName, true);
}
ProcessStartInfo StartInfo = new ProcessStartInfo();
StartInfo.FileName = GetStripPath(SourceFile).Trim('"');
StartInfo.Arguments = " --strip-debug \"" + TargetFile.FullName + "\"";
StartInfo.UseShellExecute = false;
StartInfo.CreateNoWindow = true;
Utils.RunLocalProcessAndLogOutput(StartInfo);
}
};
}