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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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32fe09cb61ba2a4150e39267530aebf7df55e4c0
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Platform/Android
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Nick Whiting e43fd62616 Fix for needing the NDK installed for building Lumin / Magic Leap projects. Added bypass the to NDK version check if bAllowMissingNDK. Opted to not early out in case other Android functionality that Lumin needs is added afterwards.
#jira UE-70219
#rb joe.conley
#fyi chris.babcock

[CL 5058303 by Nick Whiting in 4.22 branch]
2019-02-18 20:52:35 -05:00
..
AndroidAARHandler.cs
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
2019-01-01 23:32:24 -05:00
AndroidExports.cs
Merging //UE4/Dev-Main to Dev-Mobile (//UE4/Dev-Mobile)
2019-01-01 23:32:24 -05:00
AndroidProjectGenerator.cs
Merging //UE4/Main/Engine/... to //UE4/Dev-Mobile
2019-01-17 21:54:28 -05:00
AndroidToolChain.cs
Fix for needing the NDK installed for building Lumin / Magic Leap projects. Added bypass the to NDK version check if bAllowMissingNDK. Opted to not early out in case other Android functionality that Lumin needs is added afterwards.
2019-02-18 20:52:35 -05:00
UEBuildAndroid.cs
Disable XGE when building on Linux for Android
2019-02-07 13:32:03 -05:00
UEDeployAndroid.cs
Fix Mali debugger paths to work on Mac and Linux
2019-01-25 23:00:00 -05:00
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