Files
UnrealEngineUWP/Engine/Source/Programs/DotNETCommon/DotNETUtilities/BinaryReaderExtensions.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

207 lines
6.2 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tools.DotNETCommon
{
public static class BinaryReaderExtensions
{
/// <summary>
/// Read an objects from a binary reader
/// </summary>
/// <typeparam name="T">The element type for the array</typeparam>
/// <param name="Reader">Reader to read data from</param>
/// <returns>Object instance.</returns>
public static T ReadObject<T>(this BinaryReader Reader) where T : class, IBinarySerializable
{
return (T)Activator.CreateInstance(typeof(T), Reader);
}
/// <summary>
/// Read an array of strings from a binary reader
/// </summary>
/// <param name="Reader">Reader to read data from</param>
/// <returns>Array of strings, as serialized. May be null.</returns>
public static string[] ReadStringArray(this BinaryReader Reader)
{
return Reader.ReadArray(() => Reader.ReadString());
}
/// <summary>
/// Read an array of objects from a binary reader
/// </summary>
/// <typeparam name="T">The element type for the array</typeparam>
/// <param name="Reader">Reader to read data from</param>
/// <returns>Array of objects, as serialized. May be null.</returns>
public static T[] ReadArray<T>(this BinaryReader Reader) where T : class, IBinarySerializable
{
return ReadArray<T>(Reader, () => Reader.ReadObject<T>());
}
/// <summary>
/// Read an array of objects from a binary reader
/// </summary>
/// <typeparam name="T">The element type for the array</typeparam>
/// <param name="Reader">Reader to read data from</param>
/// <param name="ReadElement">Delegate to call to serialize each element</param>
/// <returns>Array of objects, as serialized. May be null.</returns>
public static T[] ReadArray<T>(this BinaryReader Reader, Func<T> ReadElement)
{
int NumItems = Reader.ReadInt32();
if(NumItems < 0)
{
return null;
}
T[] Items = new T[NumItems];
for(int Idx = 0; Idx < NumItems; Idx++)
{
Items[Idx] = ReadElement();
}
return Items;
}
/// <summary>
/// Read a list of strings from a binary reader
/// </summary>
/// <param name="Reader">Reader to read data from</param>
/// <returns>Array of strings, as serialized. May be null.</returns>
public static List<string> ReadStringList(this BinaryReader Reader)
{
return Reader.ReadList(() => Reader.ReadString());
}
/// <summary>
/// Read a list of objects from a binary reader
/// </summary>
/// <typeparam name="T">The element type for the list</typeparam>
/// <param name="Reader">Reader to read data from</param>
/// <param name="ReadElement">Delegate to call to serialize each element</param>
/// <returns>List of objects, as serialized. May be null.</returns>
public static List<T> ReadList<T>(this BinaryReader Reader) where T : class, IBinarySerializable
{
return ReadList<T>(Reader, () => Reader.ReadObject<T>());
}
/// <summary>
/// Read a list of objects from a binary reader
/// </summary>
/// <typeparam name="T">The element type for the list</typeparam>
/// <param name="Reader">Reader to read data from</param>
/// <param name="ReadElement">Delegate to call to serialize each element</param>
/// <returns>List of objects, as serialized. May be null.</returns>
public static List<T> ReadList<T>(this BinaryReader Reader, Func<T> ReadElement)
{
int NumItems = Reader.ReadInt32();
if(NumItems < 0)
{
return null;
}
List<T> Items = new List<T>(NumItems);
for(int Idx = 0; Idx < NumItems; Idx++)
{
Items.Add(ReadElement());
}
return Items;
}
/// <summary>
/// Read a list of objects from a binary reader
/// </summary>
/// <typeparam name="T">The element type for the list</typeparam>
/// <param name="Reader">Reader to read data from</param>
/// <param name="ReadKey">Delegate to call to serialize each key</param>
/// <param name="ReadValue">Delegate to call to serialize each value</param>
/// <returns>List of objects, as serialized. May be null.</returns>
public static Dictionary<K, V> ReadDictionary<K, V>(this BinaryReader Reader, Func<K> ReadKey, Func<V> ReadValue)
{
int NumItems = Reader.ReadInt32();
if(NumItems < 0)
{
return null;
}
Dictionary<K, V> Items = new Dictionary<K, V>(NumItems);
for(int Idx = 0; Idx < NumItems; Idx++)
{
K Key = ReadKey();
V Value = ReadValue();
Items.Add(Key, Value);
}
return Items;
}
/// <summary>
/// Read a nullable object from a binary reader
/// </summary>
/// <typeparam name="T">Type of the object</typeparam>
/// <param name="Reader">Reader to read data from</param>
/// <param name="ReadItem">Function to read the payload, if non-null</param>
/// <returns>Object instance or null</returns>
public static T ReadNullable<T>(this BinaryReader Reader, Func<T> ReadItem) where T : class
{
if(Reader.ReadBoolean())
{
return ReadItem();
}
else
{
return null;
}
}
/// <summary>
/// Reads a value of a specific type from a binary reader
/// </summary>
/// <param name="Reader">Reader for input data</param>
/// <param name="ObjectType">Type of value to read</param>
/// <returns>The value read from the stream</returns>
public static object ReadObject(this BinaryReader Reader, Type ObjectType)
{
if(ObjectType == typeof(string))
{
return Reader.ReadString();
}
else if(ObjectType == typeof(bool))
{
return Reader.ReadBoolean();
}
else if(ObjectType == typeof(int))
{
return Reader.ReadInt32();
}
else if(ObjectType == typeof(float))
{
return Reader.ReadSingle();
}
else if(ObjectType == typeof(double))
{
return Reader.ReadDouble();
}
else if(ObjectType == typeof(string[]))
{
return Reader.ReadStringArray();
}
else if(ObjectType == typeof(bool?))
{
int Value = Reader.ReadInt32();
return (Value == -1)? (bool?)null : (Value == 0)? (bool?)false : (bool?)true;
}
else if(ObjectType.IsEnum)
{
return Enum.ToObject(ObjectType, Reader.ReadInt32());
}
else
{
throw new Exception(String.Format("Reading binary objects of type '{0}' is not currently supported.", ObjectType.Name));
}
}
}
}