Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/BuildGraph/Report.cs
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

51 lines
1.1 KiB
C#

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AutomationTool
{
/// <summary>
/// Defines a report to be generated as part of the build.
/// </summary>
class Report
{
/// <summary>
/// Name of this trigger
/// </summary>
public readonly string Name;
/// <summary>
/// Set of nodes to include in the report
/// </summary>
public HashSet<Node> Nodes = new HashSet<Node>();
/// <summary>
/// List of users to notify with this report
/// </summary>
public HashSet<string> NotifyUsers = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
/// <summary>
/// Constructor
/// </summary>
/// <param name="InName">Name of this report</param>
public Report(string InName)
{
Name = InName;
}
/// <summary>
/// Get the name of this report
/// </summary>
/// <returns>The name of this report</returns>
public override string ToString()
{
return Name;
}
}
}