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Live++ reads object files at startup for game modules, and assigns unique ids to each compiland (used to disambiguate static variables). When compiling the patch, these compilands are modified to reference a unique id for the unity blob, causing the variables to be reconstructed. Solution is to generate a JSON file to each output directory containing object files containing the mapping, and to use that to assign compiland ids at startup. #rb none #jira UE-74036 [CL 6455253 by Ben Marsh in 4.22 branch]
63 lines
1.8 KiB
C++
63 lines
1.8 KiB
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Containers/Map.h"
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#include "Features/IModularFeature.h"
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#include "Delegates/Delegate.h"
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#define LIVE_CODING_SERVER_FEATURE_NAME "LiveCodingServer"
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enum class ELiveCodingResult
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{
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Success,
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Error
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};
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enum class ELiveCodingLogVerbosity
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{
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Info,
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Success,
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Warning,
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Failure,
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};
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class ILiveCodingServer : public IModularFeature
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{
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public:
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virtual void Start(const wchar_t* ProcessGroupName) = 0;
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virtual void Stop() = 0;
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virtual void SetLinkerPath(const wchar_t* LinkerPath, const TMap<FString, FString>& LinkerEnvironment) = 0;
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DECLARE_DELEGATE(FBringToFrontDelegate);
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virtual FBringToFrontDelegate& GetBringToFrontDelegate() = 0;
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DECLARE_DELEGATE(FClearOutputDelegate);
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virtual FClearOutputDelegate& GetClearOutputDelegate() = 0;
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DECLARE_DELEGATE_OneParam(FStatusChangeDelegate, const wchar_t*);
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virtual FStatusChangeDelegate& GetStatusChangeDelegate() = 0;
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DECLARE_DELEGATE_TwoParams(FLogOutputDelegate, ELiveCodingLogVerbosity, const wchar_t*);
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virtual FLogOutputDelegate& GetLogOutputDelegate() = 0;
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typedef TMap<FString, TArray<FString>> FModuleToObjectFiles;
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DECLARE_DELEGATE_RetVal_TwoParams(bool, FCompileDelegate, const TArray<FString>&, FModuleToObjectFiles&)
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virtual FCompileDelegate& GetCompileDelegate() = 0;
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DECLARE_DELEGATE(FCompileStartedDelegate);
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virtual FCompileStartedDelegate& GetCompileStartedDelegate() = 0;
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DECLARE_DELEGATE_TwoParams(FCompileFinishedDelegate, ELiveCodingResult, const wchar_t*);
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virtual FCompileFinishedDelegate& GetCompileFinishedDelegate() = 0;
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DECLARE_DELEGATE(FShowConsoleDelegate);
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virtual FShowConsoleDelegate& GetShowConsoleDelegate() = 0;
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DECLARE_DELEGATE_OneParam(FSetVisibleDelegate, bool);
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virtual FSetVisibleDelegate& GetSetVisibleDelegate() = 0;
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};
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