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* Removed code to invalidate makefiles when adding new source files. UBT should be reliable enough to make this determination itself nowadays, and ignored -invalidatemakefilesonly argument was causing modules to be recompiled. * Fixed incorrect config section name when determining whether to allow hot reload from IDE. Now prevents hot reload from IDE when live coding is enabled. * Added error message when trying to add a new class with Live Coding enabled. * Added error messages when trying to start Live Coding after a hot reload has taken place. * Added error messages when trying to hot reload with Live Coding enabled. #jira UE-71253 #rb none [CL 5403464 by Ben Marsh in 4.22 branch]
28 lines
656 B
C++
28 lines
656 B
C++
// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreTypes.h"
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#include "Modules/ModuleInterface.h"
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#define LIVE_CODING_MODULE_NAME "LiveCoding"
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class ILiveCodingModule : public IModuleInterface
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{
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public:
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virtual void EnableByDefault(bool bEnabled) = 0;
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virtual bool IsEnabledByDefault() const = 0;
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virtual void EnableForSession(bool bEnabled) = 0;
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virtual bool IsEnabledForSession() const = 0;
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virtual bool CanEnableForSession() const = 0;
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virtual bool HasStarted() const = 0;
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virtual void ShowConsole() = 0;
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virtual void Compile() = 0;
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virtual bool IsCompiling() const = 0;
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virtual void Tick() = 0;
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};
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