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32fe09cb61ba2a4150e39267530aebf7df55e4c0
UnrealEngineUWP/Engine/Source/Developer/Mac/MacTargetPlatform
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Mark Satterthwaite 840de7ff29 Remove the Metal 2.1 + IABs shader version from the Mac target settings as this is an experimental feature that I don't want to expose to users as it has broken since I worked on it last.
#rb none
#jira N/A
#lockdown marcus.wassmer

[CL 4846682 by Mark Satterthwaite in Dev-Rendering branch]
2019-01-30 14:48:54 -05:00
..
Classes
Remove the Metal 2.1 + IABs shader version from the Mac target settings as this is an experimental feature that I don't want to expose to users as it has broken since I worked on it last.
2019-01-30 14:48:54 -05:00
Private
Add an option "Force 32bit Floating Point Precision" to the iOS project settings to have the shader compiler promote all half-float operations to FP32 as some projects on iOS encounter rendering issues when fragment shader calculations run into half-float precision limits.
2019-01-24 15:59:40 -05:00
MacTargetPlatform.Build.cs
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
2019-01-03 19:16:26 -05:00
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