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32d044eec32d00a190f6d39fa3217d804a6ee1c0
UnrealEngineUWP
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jimmy andrews
32d044eec3
Set a default value for dynamic mesh CanCollapse edge parameter + note that it doesn't affect the result
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#rb David.Hill [CL 33109210 by jimmy andrews in ue5-main branch]
2024-04-19 13:39:30 -04:00
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Developer
[Insights] Fixed selection of a frame in the Frames panel to disable auto-scroll in Timing View. Same for Log View, when a log message is clicked and Timing View needs to scroll, auto-scroll will be disabled.
2024-04-19 10:32:43 -04:00
Editor
Drastically reduced severe hang (minutes-> seconds) when clicking on a landscape streaming proxy with "Show hidden properties while playing" enabled after a material compiles by using the proper RequestForceRefresh function, instead of a using a generic deferred action request in FCustomPrimitiveDataCustomization, because there can be a whole lot of those when displaying all properties of a landscape proxy (because of the several primitive components, the inter-component pointers, etc. : with only 4 landscape components per proxy, when all hidden properties are showed, that accounts for 300+ such customizations). The advantage is that all those customizations, instead of each forcing a refresh of the same DetailsView on the next tick (ATM, such a refresh, with all hidden properties displayed is 7s!) will only do it once.
2024-04-19 13:37:29 -04:00
Programs
Horde: Add simple test for workspace inheritance in config
2024-04-19 11:08:53 -04:00
Runtime
Set a default value for dynamic mesh CanCollapse edge parameter + note that it doesn't affect the result
2024-04-19 13:39:30 -04:00
ThirdParty
- More complex engine changes after plaform investigation
2024-04-19 10:01:44 -04:00
UnrealClient.Target.cs
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UnrealEditor.Target.cs
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UnrealGame.Target.cs
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UnrealServer.Target.cs
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