// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ModifyBone UAnimGraphNode_ModifyBone::UAnimGraphNode_ModifyBone(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FString UAnimGraphNode_ModifyBone::GetControllerDescription() const { return TEXT("Transform (Modify) Bone"); } FString UAnimGraphNode_ModifyBone::GetKeywords() const { return TEXT("Modify, Transform"); } FString UAnimGraphNode_ModifyBone::GetTooltip() const { return TEXT("The Transform Bone node alters the transform - i.e. Translation, Rotation, or Scale - of the bone"); } FString UAnimGraphNode_ModifyBone::GetNodeTitle(ENodeTitleType::Type TitleType) const { FString Result = *GetControllerDescription(); Result += (TitleType == ENodeTitleType::ListView) ? TEXT(" - ") : TEXT("\n"); Result += FString::Printf(TEXT("Bone: %s"), *Node.BoneToModify.BoneName.ToString()); return Result; }