Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ComponentToLocalSpace.cpp
2014-03-14 14:13:41 -04:00

37 lines
974 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ComponentToLocalSpace
UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor() const
{
return FLinearColor(0.7f, 0.7f, 0.7f);
}
FString UAnimGraphNode_ComponentToLocalSpace::GetTooltip() const
{
return TEXT("Convert Component Space Pose to Local Pose");
}
FString UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return TEXT("Component To Local");
}
FString UAnimGraphNode_ComponentToLocalSpace::GetNodeCategory() const
{
return TEXT("Convert Spaces");
}
void UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const
{
DisplayName = TEXT("");
}