// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ComponentToLocalSpace UAnimGraphNode_ComponentToLocalSpace::UAnimGraphNode_ComponentToLocalSpace(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FLinearColor UAnimGraphNode_ComponentToLocalSpace::GetNodeTitleColor() const { return FLinearColor(0.7f, 0.7f, 0.7f); } FString UAnimGraphNode_ComponentToLocalSpace::GetTooltip() const { return TEXT("Convert Component Space Pose to Local Pose"); } FString UAnimGraphNode_ComponentToLocalSpace::GetNodeTitle(ENodeTitleType::Type TitleType) const { return TEXT("Component To Local"); } FString UAnimGraphNode_ComponentToLocalSpace::GetNodeCategory() const { return TEXT("Convert Spaces"); } void UAnimGraphNode_ComponentToLocalSpace::PostProcessPinName(const UEdGraphPin* Pin, FString& DisplayName) const { DisplayName = TEXT(""); }