Files
UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_ApplyAdditive.cpp
2014-03-14 14:13:41 -04:00

36 lines
905 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "AnimGraphPrivatePCH.h"
#include "GraphEditorActions.h"
#include "ScopedTransaction.h"
/////////////////////////////////////////////////////
// UAnimGraphNode_ApplyAdditive
UAnimGraphNode_ApplyAdditive::UAnimGraphNode_ApplyAdditive(const FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
}
FLinearColor UAnimGraphNode_ApplyAdditive::GetNodeTitleColor() const
{
return FLinearColor(0.75f, 0.75f, 0.75f);
}
FString UAnimGraphNode_ApplyAdditive::GetTooltip() const
{
return TEXT("Apply additive animation to normal pose");
}
FString UAnimGraphNode_ApplyAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const
{
return TEXT("Apply Additive");
}
FString UAnimGraphNode_ApplyAdditive::GetNodeCategory() const
{
return TEXT("Blends");
//@TODO: TEXT("Apply additive to normal pose"), TEXT("Apply additive pose"));
}