// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "AnimGraphPrivatePCH.h" #include "GraphEditorActions.h" #include "ScopedTransaction.h" ///////////////////////////////////////////////////// // UAnimGraphNode_ApplyAdditive UAnimGraphNode_ApplyAdditive::UAnimGraphNode_ApplyAdditive(const FPostConstructInitializeProperties& PCIP) : Super(PCIP) { } FLinearColor UAnimGraphNode_ApplyAdditive::GetNodeTitleColor() const { return FLinearColor(0.75f, 0.75f, 0.75f); } FString UAnimGraphNode_ApplyAdditive::GetTooltip() const { return TEXT("Apply additive animation to normal pose"); } FString UAnimGraphNode_ApplyAdditive::GetNodeTitle(ENodeTitleType::Type TitleType) const { return TEXT("Apply Additive"); } FString UAnimGraphNode_ApplyAdditive::GetNodeCategory() const { return TEXT("Blends"); //@TODO: TEXT("Apply additive to normal pose"), TEXT("Apply additive pose")); }