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30 lines
624 B
C#
30 lines
624 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class LinuxTargetPlatform : ModuleRules
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{
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public LinuxTargetPlatform(TargetInfo Target)
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{
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BinariesSubFolder = "Linux";
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Settings",
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"Sockets",
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}
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);
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PrivateIncludePathModuleNames.Add("TargetPlatform");
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if (UEBuildConfiguration.bCompileAgainstEngine)
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{
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PrivateDependencyModuleNames.Add("Engine");
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PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo linux: LinuxTargetPlatform.Build
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}
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}
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}
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