// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class LinuxTargetPlatform : ModuleRules { public LinuxTargetPlatform(TargetInfo Target) { BinariesSubFolder = "Linux"; PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Settings", "Sockets", } ); PrivateIncludePathModuleNames.Add("TargetPlatform"); if (UEBuildConfiguration.bCompileAgainstEngine) { PrivateDependencyModuleNames.Add("Engine"); PrivateIncludePathModuleNames.Add("TextureCompressor"); //@todo linux: LinuxTargetPlatform.Build } } }