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- add FMeshNormals::SmoothVertexNormals(), does rounds of vertex normal smoothing. Moved from FDynamicMeshUVEditor::SetTriangleUVsFromExpMap(). - add tests to ensure edge iexists in DynamicMeshOverlay::IsSeamEdge() and similar functions, as parent GetEdge() will fail otherwise - add FMeshRegionGraph, utility class for representing connections between mesh triangle patches, supports merging patches - FDynamicMeshUVEditor::SetTriangleUVsFromBoxProjection can now optionally use FMeshRegionGraph to cluster small UV-islands into larger ones. Update call sites in UVProjectionOp #rb none #rnx #jira none #preflight 60f9f6730fc49a0001e32897 #ROBOMERGE-SOURCE: CL 16939804 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207) [CL 16939825 by ryan schmidt in ue5-release-engine-test branch]