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31bcd3ebb2bc86d07979e4be187fcefa2ffaf2fb
UnrealEngineUWP/Engine/Source/Runtime/AnimGraphRuntime
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mike zyracki 9833a94abd Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
#jira UE-87806
#rb max.chen

#ROBOMERGE-SOURCE: CL 11446379 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11446390 by mike zyracki in 4.25-Plus branch]
2020-02-14 13:57:22 -05:00
..
Private
Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
2020-02-14 13:57:22 -05:00
Public
Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
2020-02-14 13:57:22 -05:00
AnimGraphRuntime.Build.cs
Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
2020-01-26 11:33:22 -05:00
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