Commit Graph

260 Commits

Author SHA1 Message Date
mike zyracki
9833a94abd Sequencer: Need to make sure we re-Construct the Animation Sequence Nodes when entering a section since it may have been changed to a pose snapshot node. Also made sure ConstructNodes really just sets them up lightly since it's used by both SequencerInst/ControlRigInst.
#jira UE-87806
#rb max.chen

#ROBOMERGE-SOURCE: CL 11446379 in //UE4/Release-4.25/...
#ROBOMERGE-BOT: RELEASE (Release-4.25 -> Release-4.25Plus) (v654-11333218)

[CL 11446390 by mike zyracki in 4.25-Plus branch]
2020-02-14 13:57:22 -05:00
Stefan Boberg
55a8b15f1f Copying //UE4/Dev-Core to Main (//UE4/Main)
#rb none

[CL 11258477 by Stefan Boberg in Main branch]
2020-02-05 14:26:36 -05:00
Thomas Sarkanen
de2be528ca Copying //UE4/Dev-Anim to Dev-Main (//UE4/Dev-Main)
#rb none
#lockdown nick.penwarden

[CL 11214797 by Thomas Sarkanen in Main branch]
2020-02-04 11:06:23 -05:00
chris caulfield
a111bbb112 RBAN - speculative fix for possible null world
[FYI] michael.lentine
#rb none


#ROBOMERGE-SOURCE: CL 11187870 via CL 11190267 via CL 11192440 via CL 11192495
#ROBOMERGE-BOT: (v640-11091645)

[CL 11192671 by chris caulfield in Main branch]
2020-01-31 01:39:50 -05:00
chris caulfield
02b7729432 Chaos
- workaround for capsule-box manifold issues
- pass a collision context from game into low-level collision functions
- allows collision detection to know about world-space (as well as sim space)

#rb none


#ROBOMERGE-SOURCE: CL 11125881 via CL 11126319 via CL 11126401 via CL 11126474
#ROBOMERGE-BOT: (v640-11091645)

[CL 11126589 by chris caulfield in Main branch]
2020-01-28 05:19:25 -05:00
PJ Kack
741d8d98a2 MANUAL MERGE
Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)

#rb none

(ushell-p4-mergedown)

[CL 11113594 by PJ Kack in Dev-Core branch]
2020-01-26 11:37:21 -05:00
PJ Kack
3a9ca4d2f9 Merging //UE4/Main @ 11112898 to //UE4/Dev-Core (dev-core-l0178)
#rb none

(ushell-p4-mergedown)

[CL 11113592 by PJ Kack in Dev-Core branch]
2020-01-26 11:33:22 -05:00
chris caulfield
a050f25d77 Chaos - fix AnimNode_RigidBody_Chaos to match regular version after iterations changes.
#rb none


#ROBOMERGE-SOURCE: CL 11091160 via CL 11091161 via CL 11091162 via CL 11091163
#ROBOMERGE-BOT: (v640-11091645)

[CL 11093023 by chris caulfield in Main branch]
2020-01-23 10:16:11 -05:00
Lina Halper
44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00
Thomas Sarkanen
90a3d72ec6 Fix anim node traces in the evaluation pass
Incorrect indices were being used for skeletal controls and most other component-space-related nodes

#rb none
#jira none

[CL 11062786 by Thomas Sarkanen in Dev-Core branch]
2020-01-20 04:10:23 -05:00
chris caulfield
551634399c Chaos
- expose RBAN iteration counts in PhAt, RBAN and blueprint
- hook up physics materials
- adjust default line thickness

[FYI] ori.cohen,benn.gallagher
#rb none


#ROBOMERGE-SOURCE: CL 11060506 via CL 11060509 via CL 11061546 via CL 11061564
#ROBOMERGE-BOT: (v637-11041722)

[CL 11061581 by chris caulfield in Main branch]
2020-01-18 20:07:46 -05:00
Thomas Sarkanen
1aa82a07db Moved skeletal mesh & component traces to use the new array API
Also removed initialization functions as they are no longer needed with channels

#rb Jurre.deBaare

[CL 11042967 by Thomas Sarkanen in Dev-Core branch]
2020-01-17 09:27:20 -05:00
Thomas Sarkanen
1dee2903c0 Added schematic view of animation graphs
Initial basic implementation, more features to follow.
Accessed via the context menu of a graph track.
Shows anim graph nodes in a linearized tree similar to ShowDebug ANIMATION.
Select a node to 'pin' all the properties that it traced (multi select supported) to the bottom of the window.
Scrub the timeline to see those properties change over time.
Asset references use clickable hyperlinks to go to the specified asset editor.

#rb Jurre.deBaare

[CL 11041140 by Thomas Sarkanen in Dev-Core branch]
2020-01-17 03:32:34 -05:00
chris caulfield
3b68bbe171 Chaos
- remove Cholesky solver calling code
- rename Chaos collision and joint stats
- add drag handles to RBAN editing in PhAt

#rb none

#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: chris.caulfield
#ROBOMERGE-SOURCE: CL 10995456 via CL 10995464 via CL 10995468 via CL 10995475 via CL 10995481
#ROBOMERGE-BOT: CORE (Main -> Dev-Core) (v633-10983880)

[CL 11025729 by chris caulfield in Dev-Core branch]
2020-01-16 00:58:11 -05:00
chris caulfield
5e6b30ad7f Chaos
- remove Cholesky solver calling code
- rename Chaos collision and joint stats
- add drag handles to RBAN editing in PhAt

#rb none


#ROBOMERGE-SOURCE: CL 10995456 via CL 10995464 via CL 10995468 via CL 10995475
#ROBOMERGE-BOT: (v633-10983880)

[CL 10995481 by chris caulfield in Main branch]
2020-01-15 13:57:18 -05:00
Johan Berg
672f245053 Users of TraceLog now use channels
Systems that use TraceLog now uses channels to control if events are emitted. Also introduce a new command line argument "-trace" which allows users to specify a comma separated list of channel names to enable.

#rb martin.ridgers, ionut.matasaru

[CL 10950761 by Johan Berg in Dev-Core branch]
2020-01-13 07:16:21 -05:00
Ryan Durand
54168a659e Updating more copyrights to remove years.
#rnx
#rb none
#jira none

[CL 10898929 by Ryan Durand in Main branch]
2020-01-07 17:07:47 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
chris caulfield
5ca6ab385e Chaos - hack in Poke force in PhAt
#rb none


#ROBOMERGE-SOURCE: CL 10837680 via CL 10841173 via CL 10843458 via CL 10843562
#ROBOMERGE-BOT: (v610-10636431)

[CL 10843725 by chris caulfield in Main branch]
2019-12-19 23:33:50 -05:00
Robert Manuszewski
7b6f840f7f Copying //UE4/Dev-Core @ 10708550 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 10708666 by Robert Manuszewski in Main branch]
2019-12-13 11:07:03 -05:00
chris caulfield
f142ff1039 Chaos - Chaos PhAt Simulate uses Rigid Body Node
#rb none


#ROBOMERGE-SOURCE: CL 10698479 via CL 10700788 via CL 10700834
#ROBOMERGE-BOT: (v610-10636431)

[CL 10700919 by chris caulfield in Main branch]
2019-12-12 20:53:50 -05:00
chris caulfield
e572d5b01a Chaos - minot cleanup
#rb none


#ROBOMERGE-SOURCE: CL 10386740 via CL 10387186 via CL 10387223
#ROBOMERGE-BOT: (v594-10333955)

[CL 10387310 by chris caulfield in Main branch]
2019-11-24 15:51:58 -05:00
chris caulfield
1633823d81 Chaos
- pair iterations for joint solver
- pair iterations for collision solver
- maintain accurate velocity in joint Apply step (required to work properly collisions)
- dense matrix for linear equations solving (runtime dimensioned with compile-time maximium)
- Cholesky factorizing and linear equation solver for dense matrix
- dense matrix units tests
- dense matrix natvis
- transient handle natvis

#rb none


#ROBOMERGE-SOURCE: CL 10262914 via CL 10262930 via CL 10262935
#ROBOMERGE-BOT: (v591-10236483)

[CL 10262943 by chris caulfield in Main branch]
2019-11-15 13:44:29 -05:00
jose villarroel
63f0fb5b45 # Fix for crash when skeleton has missing bones on rigidbody initialize
[CODEREVIEW] Laurent.Delayen, Aaron.Cox
#rnx


#ROBOMERGE-SOURCE: CL 10082457 via CL 10082460 via CL 10082463 via CL 10082466
#ROBOMERGE-BOT: (v574-10069753)

[CL 10082604 by jose villarroel in Main branch]
2019-11-08 10:00:08 -05:00
chris caulfield
ddf75325d2 Fix RBAN body scale for PhysX skeletal mesh physics initialization
#rb none
[FYI] benn.gallagher, jose.villarroel, andrew.ladenberger


#ROBOMERGE-SOURCE: CL 10073217 via CL 10073223 via CL 10073226
#ROBOMERGE-BOT: (v574-10069753)

[CL 10074879 by chris caulfield in Main branch]
2019-11-07 15:27:44 -05:00