Files
UnrealEngineUWP/Engine/Source/Programs/CrashReportClient/CrashReportClientEditor.Target.cs
Patrick Boutot 410c720ac7 Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
#rb none
#rnx
#author jeanmichel.dignard

[CL 10992634 by Patrick Boutot in Dev-VirtualProduction branch]
2020-01-15 09:39:21 -05:00

29 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedPlatforms("Win64", "Mac", "Linux")]
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
public class CrashReportClientEditorTarget : CrashReportClientTarget
{
public CrashReportClientEditorTarget(TargetInfo Target) : base(Target)
{
LaunchModuleName = "CrashReportClientEditor";
AdditionalPlugins.Add("UdpMessaging");
AdditionalPlugins.Add("ConcertSyncServer");
bBuildWithEditorOnlyData = false;
bCompileWithPluginSupport = true; // Enable Developer plugins (like Concert!)
bBuildDeveloperTools = true;
if (Target.Configuration == UnrealTargetConfiguration.Shipping && LinkType == TargetLinkType.Monolithic)
{
// DisasterRecovery/Concert needs message bus to run. If not enabled, Recovery Service will self-disable as well. In Shipping
// message bus is turned off by default but for a monolithic build, it can be turned on just for this executable.
GlobalDefinitions.Add("PLATFORM_SUPPORTS_MESSAGEBUS=1");
}
}
}