Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/Scripts/BenchmarkBuild/BenchmarkBuild.Automation.cs
andrew grant c38160b487 Benchmark Script
Fixed issue when building vanilla UE4 with no project



#ROBOMERGE-SOURCE: CL 12137682 via CL 12137684 via CL 12137687 via CL 12137693
#ROBOMERGE-BOT: (v659-12123632)

[CL 12137696 by andrew grant in Main branch]
2020-03-11 15:17:54 -04:00

570 lines
18 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using AutomationTool;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Tools.DotNETCommon;
using UnrealBuildTool;
namespace AutomationTool.Benchmark
{
[Help("Runs benchmarks and reports overall results")]
[Help("Example1: RunUAT BenchmarkBuild -all -project=UE4")]
[Help("Example2: RunUAT BenchmarkBuild -allcompile -project=UE4+EngineTest -platform=PS4")]
[Help("Example3: RunUAT BenchmarkBuild -editor -client -cook -cooknoshaderddc -cooknoddc -xge -noxge -singlecompile -nopcompile -project=UE4+QAGame+EngineTest -platform=WIn64+PS4+XboxOne+Switch -iterations=3")]
[Help("preview", "List everything that will run but don't do it")]
[Help("project=<name>", "Do tests on the specified projec(s)t. E.g. -project=UE4+FortniteGame+QAGame")]
[Help("all", "Run all the things (except noddc)")]
[Help("allcompile", "Run all the compile things")]
[Help("editor", "Build an editor for compile tests")]
[Help("client", "Build a client for comple tests (see -platform)")]
[Help("platform=<p1+p2>", "Specify the platform(s) to use for client compilation/cooking, if empty the local platform be used if -client or -cook is specified")]
[Help("xge", "Do a compile with XGE / FASTBuild")]
[Help("noxge", "Do a compile without XGE / FASTBuild")]
[Help("singlecompile", "Do a single-file compile")]
[Help("nopcompile", "Do a nothing-needs-compiled compile")]
[Help("cores=X+Y+Z", "Do noxge builds with these processor counts (default is Environment.ProcessorCount)")]
[Help("cook", "Do a cook for the specified platform")]
[Help("pie", "Launch the editor (only valid when -project is specified")]
[Help("map", "Map to PIE with (only valid when using a single project")]
[Help("warmddc", "Cook / PIE with a warm DDC")]
[Help("hotddc", "Cook / PIE with a hot local DDC (an untimed pre-run is performed)")]
[Help("coldddc", "Cook / PIE with a cold local DDC (a temporary folder is used)")]
[Help("noshaderddc", "Cook / PIE with no shaders in the DDC")]
[Help("nosharedddc", "Cook / PIE with no shared ddc")]
[Help("iterations=<n>", "How many times to perform each test)")]
[Help("wait=<n>", "How many seconds to wait between each test)")]
[Help("filename", "Name/path of file to write CSV results to. If empty the local machine name will be used")]
[Help("noclean", "Don't build from clean. (Mostly just to speed things up when testing)")]
[Help("CookArgs", "Extra args to use when cooking")]
[Help("PIEArgs", "Extra args to use when running the editor")]
class BenchmarkBuild : BuildCommand
{
class BenchmarkOptions : BuildCommand
{
public bool Preview = false;
public bool DoUE4Tests = false;
public IEnumerable<string> ProjectsToTest = Enumerable.Empty<string>();
public IEnumerable<UnrealTargetPlatform> PlatformsToTest = Enumerable.Empty<UnrealTargetPlatform>();
// building
public bool DoBuildEditorTests = false;
public bool DoBuildClientTests = false;
public bool DoNoCompileTests = false;
public bool DoSingleCompileTests = false;
public bool DoAcceleratedCompileTests = false;
public bool DoNoAcceleratedCompileTests = false;
public IEnumerable<int> CoresForLocalJobs = new[] { Environment.ProcessorCount };
// cooking
public bool DoCookTests = false;
// editor startup tests
public bool DoPIETests = false;
public string MapName = "";
// misc
public int Iterations = 1;
public bool NoClean = false;
public int TimeBetweenTasks = 0;
public string CookArgs = "";
public string PIEArgs = "";
public string FileName = string.Format("{0}_Results.csv", Environment.MachineName);
public DDCTaskOptions DDCOptions = DDCTaskOptions.None;
public void ParseParams(string[] InParams)
{
this.Params = InParams;
bool AllThings = ParseParam("all");
bool AllCompile = AllThings | ParseParam("allcompile");
Preview = ParseParam("preview");
DoUE4Tests = AllThings || ParseParam("ue4");
// compilation
DoBuildEditorTests = AllCompile | ParseParam("editor");
DoBuildClientTests = AllCompile | ParseParam("client");
DoNoCompileTests = AllCompile | ParseParam("nopcompile");
DoSingleCompileTests = AllCompile | ParseParam("singlecompile");
DoAcceleratedCompileTests = AllCompile | ParseParam("xge") | ParseParam("fastbuild");
DoNoAcceleratedCompileTests = AllCompile | ParseParam("noxge") | ParseParam("nofastbuild");
// cooking
DoCookTests = AllThings | ParseParam("cook");
// editor startup tests
DoPIETests = AllThings | ParseParam("pie");
MapName = ParseParamValue("map", "");
// DDC options
DDCOptions |= ParseParam("warmddc") ? DDCTaskOptions.WarmDDC : DDCTaskOptions.None;
DDCOptions |= ParseParam("hotddc") ? DDCTaskOptions.HotDDC : DDCTaskOptions.None;
DDCOptions |= ParseParam("coldddc") ? DDCTaskOptions.ColdDDC : DDCTaskOptions.None;
DDCOptions |= ParseParam("nosharedddc") ? DDCTaskOptions.NoSharedDDC : DDCTaskOptions.None;
DDCOptions |= ParseParam("noshaderddc") ? DDCTaskOptions.NoShaderDDC : DDCTaskOptions.None;
// sanity
DoAcceleratedCompileTests = DoAcceleratedCompileTests && BenchmarkBuildTask.SupportsAcceleration;
Preview = ParseParam("Preview");
Iterations = ParseParamInt("Iterations", Iterations);
TimeBetweenTasks = ParseParamInt("Wait", TimeBetweenTasks);
FileName = ParseParamValue("filename", FileName);
CookArgs = ParseParamValue("CookArgs", "");
PIEArgs = ParseParamValue("PIEArgs", "");
// Parse the project arg
{
string ProjectsArg = ParseParamValue("project", null);
ProjectsArg = ParseParamValue("projects", ProjectsArg);
// Look at the project argument and verify it's a valid uproject
if (!string.IsNullOrEmpty(ProjectsArg))
{
ProjectsToTest = ProjectsArg.Split(new[] { '+', ',' }, StringSplitOptions.RemoveEmptyEntries);
}
}
// Parse and validate platform list from arguments
{
string PlatformArg = ParseParamValue("platform", "");
PlatformArg = ParseParamValue("platforms", PlatformArg);
if (!string.IsNullOrEmpty(PlatformArg))
{
List<UnrealTargetPlatform> ClientPlatforms = new List<UnrealTargetPlatform>();
var PlatformList = PlatformArg.Split(new[] { '+', ',' }, StringSplitOptions.RemoveEmptyEntries);
foreach (var Platform in PlatformList)
{
UnrealTargetPlatform PlatformEnum;
if (!UnrealTargetPlatform.TryParse(Platform, out PlatformEnum))
{
throw new AutomationException("{0} is not a valid Unreal Platform", Platform);
}
ClientPlatforms.Add(PlatformEnum);
}
PlatformsToTest = ClientPlatforms;
}
else
{
PlatformsToTest = new[] { BuildHostPlatform.Current.Platform };
}
}
// parse processor args
{
string ProcessorArg = ParseParamValue("cores", "");
if (!string.IsNullOrEmpty(ProcessorArg))
{
var ProcessorList = ProcessorArg.Split(new[] { '+', ',' }, StringSplitOptions.RemoveEmptyEntries);
CoresForLocalJobs = ProcessorList.Select(P => Convert.ToInt32(P));
}
}
}
}
public BenchmarkBuild()
{
}
public override ExitCode Execute()
{
BenchmarkOptions Options = new BenchmarkOptions();
Options.ParseParams(this.Params);
List<BenchmarkTaskBase> Tasks = new List<BenchmarkTaskBase>();
Dictionary<BenchmarkTaskBase, List<TimeSpan>> Results = new Dictionary<BenchmarkTaskBase, List<TimeSpan>>();
for (int ProjectIndex = 0; ProjectIndex < Options.ProjectsToTest.Count(); ProjectIndex++)
{
string Project = Options.ProjectsToTest.ElementAt(ProjectIndex);
FileReference ProjectFile = ProjectUtils.FindProjectFileFromName(Project);
if (ProjectFile == null && !Project.Equals("UE4", StringComparison.OrdinalIgnoreCase))
{
throw new AutomationException("Could not find project file for {0}", Project);
}
if (Options.DoBuildEditorTests)
{
Tasks.AddRange(AddBuildTests(ProjectFile, BuildHostPlatform.Current.Platform, "Editor", Options));
}
// do startup tests
if (Options.DoPIETests)
{
Tasks.AddRange(AddPIETests(ProjectFile, Options));
}
foreach (var ClientPlatform in Options.PlatformsToTest)
{
// build a client if the project supports it
string TargetName = ProjectSupportsClientBuild(ProjectFile) ? "Client" : "Game";
if (Options.DoBuildClientTests)
{
// do build tests
Tasks.AddRange(AddBuildTests(ProjectFile, ClientPlatform, TargetName, Options));
}
// do cook tests
if (Options.DoCookTests)
{
Tasks.AddRange(AddCookTests(ProjectFile, ClientPlatform, Options));
}
}
}
Log.TraceInformation("Will execute tests:");
foreach (var Task in Tasks)
{
Log.TraceInformation("{0}", Task.GetFullTaskName());
}
if (!Options.Preview)
{
// create results lists
foreach (var Task in Tasks)
{
Results.Add(Task, new List<TimeSpan>());
}
DateTime StartTime = DateTime.Now;
for (int i = 0; i < Options.Iterations; i++)
{
foreach (var Task in Tasks)
{
Log.TraceInformation("Starting task {0} (Pass {1})", Task.GetFullTaskName(), i + 1);
Task.Run();
Log.TraceInformation("Task {0} took {1}", Task.GetFullTaskName(), Task.TaskTime.ToString(@"hh\:mm\:ss"));
Results[Task].Add(Task.TaskTime);
// write results so far
WriteCSVResults(Options.FileName, Tasks, Results);
Log.TraceInformation("Waiting {0} secs until next task", Options.TimeBetweenTasks);
Thread.Sleep(Options.TimeBetweenTasks * 1000);
}
}
Log.TraceInformation("**********************************************************************");
Log.TraceInformation("Test Results:");
foreach (var Task in Tasks)
{
string TimeString = "";
IEnumerable<TimeSpan> TaskTimes = Results[Task];
foreach (var TaskTime in TaskTimes)
{
if (TimeString.Length > 0)
{
TimeString += ", ";
}
if (TaskTime == TimeSpan.Zero)
{
TimeString += "Failed";
}
else
{
TimeString += TaskTime.ToString(@"hh\:mm\:ss");
}
}
var AvgTimeString = "";
if (TaskTimes.Count() > 1)
{
var AvgTime = new TimeSpan(TaskTimes.Sum(T => T.Ticks) / TaskTimes.Count());
AvgTimeString = string.Format(" (Avg: {0})", AvgTime.ToString(@"hh\:mm\:ss"));
}
Log.TraceInformation("Task {0}:\t{1}{2}", Task.GetFullTaskName(), TimeString, AvgTimeString);
}
Log.TraceInformation("**********************************************************************");
TimeSpan Elapsed = DateTime.Now - StartTime;
Log.TraceInformation("Total benchmark time: {0}", Elapsed.ToString(@"hh\:mm\:ss"));
WriteCSVResults(Options.FileName, Tasks, Results);
}
return ExitCode.Success;
}
IEnumerable<BenchmarkTaskBase> AddBuildTests(FileReference InProjectFile, UnrealTargetPlatform InPlatform, string InTargetName, BenchmarkOptions InOptions)
{
BuildOptions CleanFlag = InOptions.NoClean ? BuildOptions.None : BuildOptions.Clean;
BuildOptions NoAndSingleCompileOptions = BuildOptions.None;
List<BenchmarkTaskBase> NewTasks = new List<BenchmarkTaskBase>();
if (InOptions.DoAcceleratedCompileTests)
{
NewTasks.Add(new BenchmarkBuildTask(InProjectFile, InTargetName, InPlatform, CleanFlag));
}
if (InOptions.DoNoAcceleratedCompileTests)
{
foreach (int ProcessorCount in InOptions.CoresForLocalJobs)
{
NewTasks.Add(new BenchmarkBuildTask(InProjectFile, InTargetName, InPlatform, CleanFlag | BuildOptions.NoAcceleration, "", ProcessorCount));
}
// do single compilation with these results
NoAndSingleCompileOptions |= BuildOptions.NoAcceleration;
}
if (InOptions.DoNoCompileTests)
{
// note, don't clean since we build normally then build a single file
NewTasks.Add(new BenchmarkNopCompileTask(InProjectFile, InTargetName, InPlatform, NoAndSingleCompileOptions));
}
if (InOptions.DoSingleCompileTests)
{
FileReference SourceFile = FindProjectSourceFile(InProjectFile);
// note, don't clean since we build normally then build again
NewTasks.Add(new BenchmarkSingleCompileTask(InProjectFile, InTargetName, InPlatform, SourceFile, NoAndSingleCompileOptions));
}
return NewTasks;
}
IEnumerable<BenchmarkTaskBase> AddCookTests(FileReference InProjectFile, UnrealTargetPlatform InPlatform, BenchmarkOptions InOptions)
{
if (InProjectFile == null)
{
return Enumerable.Empty<BenchmarkTaskBase>();
}
List<BenchmarkTaskBase> NewTasks = new List<BenchmarkTaskBase>();
// Cook a client if the project supports i
bool CookClient = ProjectSupportsClientBuild(InProjectFile);
if (InOptions.DoCookTests)
{
// no/warm options
if (InOptions.DDCOptions == DDCTaskOptions.None || InOptions.DDCOptions.HasFlag(DDCTaskOptions.WarmDDC))
{
NewTasks.Add(new BenchmarkCookTask(InProjectFile, InPlatform, CookClient, DDCTaskOptions.WarmDDC, InOptions.CookArgs));
}
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.HotDDC))
{
NewTasks.Add(new BenchmarkCookTask(InProjectFile, InPlatform, CookClient, DDCTaskOptions.HotDDC, InOptions.CookArgs));
}
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.ColdDDC))
{
NewTasks.Add(new BenchmarkCookTask(InProjectFile, InPlatform, CookClient, DDCTaskOptions.ColdDDC, InOptions.CookArgs));
}
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.NoShaderDDC))
{
NewTasks.Add(new BenchmarkCookTask(InProjectFile, InPlatform, CookClient, DDCTaskOptions.NoShaderDDC, InOptions.CookArgs));
}
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.NoSharedDDC))
{
NewTasks.Add(new BenchmarkCookTask(InProjectFile, InPlatform, CookClient, DDCTaskOptions.NoSharedDDC, InOptions.CookArgs));
}
}
return NewTasks;
}
IEnumerable<BenchmarkTaskBase> AddPIETests(FileReference InProjectFile, BenchmarkOptions InOptions)
{
if (InProjectFile == null)
{
return Enumerable.Empty<BenchmarkTaskBase>();
}
List<BenchmarkTaskBase> NewTasks = new List<BenchmarkTaskBase>();
string DefaultExtraArgs = InOptions.PIEArgs;
if (!string.IsNullOrEmpty(InOptions.MapName))
{
DefaultExtraArgs += " -map=" + InOptions.MapName;
}
if (InOptions.DoPIETests)
{
// if no options assume warm
if (InOptions.DDCOptions == DDCTaskOptions.None || InOptions.DDCOptions.HasFlag(DDCTaskOptions.WarmDDC))
{
NewTasks.Add(new BenchmarkRunEditorTask(InProjectFile, DDCTaskOptions.WarmDDC, DefaultExtraArgs));
}
// hot ddc
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.HotDDC))
{
NewTasks.Add(new BenchmarkRunEditorTask(InProjectFile, DDCTaskOptions.HotDDC, DefaultExtraArgs));
}
// cold ddc
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.ColdDDC))
{
NewTasks.Add(new BenchmarkRunEditorTask(InProjectFile, DDCTaskOptions.ColdDDC, DefaultExtraArgs));
}
// no shaders in the ddc
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.NoShaderDDC))
{
NewTasks.Add(new BenchmarkRunEditorTask(InProjectFile, DDCTaskOptions.NoShaderDDC, DefaultExtraArgs));
}
// no ddc!
if (InOptions.DDCOptions.HasFlag(DDCTaskOptions.NoSharedDDC))
{
NewTasks.Add(new BenchmarkRunEditorTask(InProjectFile, DDCTaskOptions.NoSharedDDC, DefaultExtraArgs));
}
}
return NewTasks;
}
/// <summary>
/// Writes our current result to a CSV file. It's expected that this function is called multiple times so results are
/// updated as we go
/// </summary>
void WriteCSVResults(string InFileName, List<BenchmarkTaskBase> InTasks, Dictionary<BenchmarkTaskBase, List<TimeSpan>> InResults)
{
Log.TraceInformation("Writing results to {0}", InFileName);
try
{
List<string> Lines = new List<string>();
// first line is machine name,CPU count,Iteration 1, Iteration 2 etc
string FirstLine = string.Format("{0},{1}", Environment.MachineName, Environment.ProcessorCount);
if (InTasks.Count() > 0)
{
int Iterations = InResults[InTasks.First()].Count();
if (Iterations > 0)
{
for (int i = 0; i < Iterations; i++)
{
FirstLine += ",";
FirstLine += string.Format("Iteration {0}", i + 1);
}
}
}
Lines.Add(FirstLine);
foreach (var Task in InTasks)
{
// start with Name, StartTime
string Line = string.Format("{0},{1}", Task.GetFullTaskName(), Task.StartTime.ToString("yyyy-dd-MM HH:mm:ss"));
// now append all iteration times
foreach (TimeSpan TaskTime in InResults[Task])
{
Line += ",";
if (TaskTime == TimeSpan.Zero)
{
Line += "FAILED";
}
else
{
Line += TaskTime.ToString(@"hh\:mm\:ss");
}
}
Lines.Add(Line);
}
File.WriteAllLines(InFileName, Lines.ToArray());
}
catch (Exception Ex)
{
Log.TraceError("Failed to write CSV to {0}. {1}", InFileName, Ex);
}
}
/// <summary>
/// Returns true/false based on whether the project supports a client configuration
/// </summary>
/// <param name="ProjectName"></param>
/// <returns></returns>
bool ProjectSupportsClientBuild(FileReference InProjectFile)
{
if (InProjectFile == null)
{
// UE4
return true;
}
ProjectProperties Properties = ProjectUtils.GetProjectProperties(InProjectFile);
return Properties.Targets.Where(T => T.TargetName.Contains("Client")).Any();
}
/// <summary>
/// Returns true/false based on whether the project supports a client configuration
/// </summary>
/// <param name="ProjectName"></param>
/// <returns></returns>
FileReference FindProjectSourceFile(FileReference InProjectFile)
{
FileReference SourceFile = null;
if (InProjectFile != null)
{
DirectoryReference SourceDir = DirectoryReference.Combine(InProjectFile.Directory, "Source", InProjectFile.GetFileNameWithoutAnyExtensions());
var Files = DirectoryReference.EnumerateFiles(SourceDir, "*.cpp", System.IO.SearchOption.AllDirectories);
SourceFile = Files.FirstOrDefault();
}
if (SourceFile == null)
{
// touch the write time on a file, first making it writable since it may be under P4
SourceFile = FileReference.Combine(CommandUtils.EngineDirectory, "Source/Runtime/Engine/Private/UnrealEngine.cpp");
}
Log.TraceVerbose("Will compile {0} for single-file compilation test for {1}", SourceFile, InProjectFile.GetFileNameWithoutAnyExtensions());
return SourceFile;
}
}
}