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UnrealEngineUWP
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307e2e8d6601c1dbe1637d85f4989945bedecad3
UnrealEngineUWP
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Engine
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Source
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Runtime
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CoreUObject
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Private
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Marc Audy
307e2e8d66
Store a function pointer on UDynamicClass to the custom class initialization (in much the same way that AddReferencedObjects pointer is stored) to ensure the class is initialized before beginning to construct the CDO rather than code embedded in the constructor
...
#rb Phillip.Kavan #rnx [CL 8034012 by Marc Audy in Dev-Framework branch]
2019-08-14 11:50:43 -04:00
..
Blueprint
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7234503
2019-07-10 13:47:03 -04:00
Internationalization
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7234503
2019-07-10 13:47:03 -04:00
Misc
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 6834564
2019-06-04 09:58:36 -04:00
Serialization
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7985126
2019-08-13 12:59:27 -04:00
Templates
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00
UObject
Store a function pointer on UDynamicClass to the custom class initialization (in much the same way that AddReferencedObjects pointer is stored) to ensure the class is initialized before beginning to construct the CDO rather than code embedded in the constructor
2019-08-14 11:50:43 -04:00
CoreUObjectPrivatePCH.h
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
2019-01-02 14:54:39 -05:00