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307e2e8d6601c1dbe1637d85f4989945bedecad3
UnrealEngineUWP/Engine
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Marc Audy 307e2e8d66 Store a function pointer on UDynamicClass to the custom class initialization (in much the same way that AddReferencedObjects pointer is stored) to ensure the class is initialized before beginning to construct the CDO rather than code embedded in the constructor
#rb Phillip.Kavan
#rnx

[CL 8034012 by Marc Audy in Dev-Framework branch]
2019-08-14 11:50:43 -04:00
..
Binaries
Remove build artifact that should not be checked in.
2019-07-29 11:19:50 -04:00
Build
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7992736
2019-08-13 15:33:09 -04:00
Config
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7950634
2019-08-12 12:52:39 -04:00
Documentation
…
Extras
CIS BUGHUNT - emscripten
2019-07-29 20:32:16 -04:00
Plugins
Merging //UE4/Dev-Main to Dev-Framework (//UE4/Dev-Framework) @ 7992736
2019-08-13 15:33:09 -04:00
Programs
…
Shaders
Fixed: scene capture on mobile with MSAA enabled
2019-08-13 09:27:32 -04:00
Source
Store a function pointer on UDynamicClass to the custom class initialization (in much the same way that AddReferencedObjects pointer is stored) to ensure the class is initialized before beginning to construct the CDO rather than code embedded in the constructor
2019-08-14 11:50:43 -04:00
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