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* Ran IWYU on all cpp files. Re-running IWYU will cause a few breaking changes so will handle that in a separate change #preflight 63a1fa7c2540a78d27beadb5 #rb none [CL 23551816 by henrik karlsson in ue5-main branch]
22 lines
619 B
C++
22 lines
619 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Lightmass/PrecomputedVisibilityVolume.h"
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#include "Async/TaskGraphInterfaces.h"
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#include "Engine/CollisionProfile.h"
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#include "Components/BrushComponent.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(PrecomputedVisibilityVolume)
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APrecomputedVisibilityVolume::APrecomputedVisibilityVolume(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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GetBrushComponent()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
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bColored = true;
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BrushColor.R = 25;
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BrushColor.G = 255;
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BrushColor.B = 25;
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BrushColor.A = 255;
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}
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