Files
UnrealEngineUWP/Engine/Source/Runtime/Engine/Private/PrecomputedVisibilityVolume.cpp
henrik karlsson a3a1c99681 [Engine]
* Ran IWYU on all cpp files. Re-running IWYU will cause a few breaking changes so will handle that in a separate change

#preflight 63a1fa7c2540a78d27beadb5
#rb none

[CL 23551816 by henrik karlsson in ue5-main branch]
2022-12-20 19:57:49 -05:00

22 lines
619 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Lightmass/PrecomputedVisibilityVolume.h"
#include "Async/TaskGraphInterfaces.h"
#include "Engine/CollisionProfile.h"
#include "Components/BrushComponent.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(PrecomputedVisibilityVolume)
APrecomputedVisibilityVolume::APrecomputedVisibilityVolume(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer)
{
GetBrushComponent()->SetCollisionProfileName(UCollisionProfile::NoCollision_ProfileName);
bColored = true;
BrushColor.R = 25;
BrushColor.G = 255;
BrushColor.B = 25;
BrushColor.A = 255;
}