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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP/Engine/Source/Runtime/Engine
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tim doerries 3fb578ab97 UStreamableSparseVolumeTexture::GetStreamedFrameProxyOrFallback() now directly returns the loaded scene proxy of the requested frame instead of going through the SVT streaming manager logic. This is more robust and fixes certain issues in editor builds.
#rb Devon.Penney
#rnx
#preflight 64398ef2db681113a402bb93

[CL 25065673 by tim doerries in ue5-main branch]
2023-04-17 04:59:08 -04:00
..
Classes
Exposing GetSlotMontageLocalWeight() to Blueprints
2023-04-14 20:05:45 -04:00
Internal
…
Private
UStreamableSparseVolumeTexture::GetStreamedFrameProxyOrFallback() now directly returns the loaded scene proxy of the requested frame instead of going through the SVT streaming manager logic. This is more robust and fixes certain issues in editor builds.
2023-04-17 04:59:08 -04:00
Public
Added advanced options to control per-partitioned world ServerStreamingMode and ServerStreamingOutMode.
2023-04-14 17:10:51 -04:00
Engine.Build.cs
MVVM: Add the FieldNotify pattern to the base Blueprint. The pattern will be removed from the Widget and from the ViewmodelBase class. A BP variable that has the FieldNotify flag will use a different setter. If the variable is replicated, the OnRep function will broadcast the FieldNotification event. FieldNotify variables cannot be used as a ref argument.
2023-04-13 11:55:18 -04:00
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