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Before: 3648 unity files Total CPU Time: 47886.140625 s Total time in Parallel executor: 498.81 seconds After: 3548 unity files Total CPU Time: 46643.828125 s Total time in Parallel executor: 486.06 seconds #jira #preflight [CL 22173263 by marc audy in ue5-main branch]
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Engine/DebugCameraControllerSettings.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(DebugCameraControllerSettings)
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UDebugCameraControllerSettings::UDebugCameraControllerSettings(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SectionName = TEXT("Debug Camera Controller");
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CycleViewModes.Add(FDebugCameraControllerSettingsViewModeIndex(VMI_Lit));
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CycleViewModes.Add(FDebugCameraControllerSettingsViewModeIndex(VMI_Unlit));
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CycleViewModes.Add(FDebugCameraControllerSettingsViewModeIndex(VMI_Wireframe));
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CycleViewModes.Add(FDebugCameraControllerSettingsViewModeIndex(VMI_Lit_DetailLighting));
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CycleViewModes.Add(FDebugCameraControllerSettingsViewModeIndex(VMI_ReflectionOverride));
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CycleViewModes.Add(FDebugCameraControllerSettingsViewModeIndex(VMI_CollisionPawn));
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CycleViewModes.Add(FDebugCameraControllerSettingsViewModeIndex(VMI_CollisionVisibility));
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}
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TArray<EViewModeIndex> UDebugCameraControllerSettings::GetCycleViewModes()
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{
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TArray<EViewModeIndex> ViewModes;
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for (FDebugCameraControllerSettingsViewModeIndex Mode : CycleViewModes)
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{
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ViewModes.Add(Mode.ViewModeIndex);
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}
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return ViewModes;
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}
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#if WITH_EDITOR
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void UDebugCameraControllerSettings::PostLoad()
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{
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Super::PostLoad();
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RemoveInvalidViewModes();
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}
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void UDebugCameraControllerSettings::PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent)
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{
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Super::PostEditChangeProperty(PropertyChangedEvent);
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RemoveInvalidViewModes();
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}
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void UDebugCameraControllerSettings::RemoveInvalidViewModes()
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{
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UEnum* ViewModeIndexEnum = StaticEnum<EViewModeIndex>();
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for (int32 i = 0; i < CycleViewModes.Num(); i++)
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{
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FString ViewModeName = ViewModeIndexEnum->GetNameStringByIndex((int32)CycleViewModes[i].ViewModeIndex);
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if (ViewModeName.IsEmpty())
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{
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CycleViewModes.RemoveAt(i);
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i--;
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}
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}
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}
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#endif
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