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UnrealEngineUWP
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP
/
Engine
/
Source
/
Runtime
/
Engine
/
Private
/
Components
History
jonathan bard
c0a0815da5
Fixed unity build
...
#rnx [CL 25018259 by jonathan bard in ue5-main branch]
2023-04-12 19:02:15 -04:00
..
ActorComponent.cpp
…
ApplicationLifecycleComponent.cpp
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ArrowComponent.cpp
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AudioComponent.cpp
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BillboardComponent.cpp
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BoundsCopyComponent.cpp
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BoxComponent.cpp
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BrushComponent.cpp
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CapsuleComponent.cpp
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CharacterMovementComponent.cpp
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ChildActorComponent.cpp
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DecalComponent.cpp
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DirectionalLightComponent.cpp
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DrawFrustumComponent.cpp
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DrawSphereComponent.cpp
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ForceFeedbackComponent.cpp
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HeightFogComponent.cpp
Matinee removal follow-up: remove PostInterpChange, as nobody calls it anymore
2023-04-05 11:37:44 -04:00
HeterogeneousVolumeComponent.cpp
Move CheckMaterialUsage() to UHeterogeneousVolumeComponent's PostEditChangeProperty().
2023-03-29 02:29:49 -04:00
InputComponent.cpp
…
InterpToMovementComponent.cpp
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LightComponent.cpp
Matinee removal follow-up: remove PostInterpChange, as nobody calls it anymore
2023-04-05 11:37:44 -04:00
LineBatchComponent.cpp
Moved rendering the debug draw helper execution to after post process pass to avoid ghosting of TAA/TSR/MB.
2023-03-21 09:56:41 -04:00
LocalLightComponent.cpp
Matinee removal follow-up: remove PostInterpChange, as nobody calls it anymore
2023-04-05 11:37:44 -04:00
LODSyncComponent.cpp
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MaterialBillboardComponent.cpp
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MeshComponent.cpp
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ModelComponent.cpp
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MovementComponent.cpp
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NavMovementComponent.cpp
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PawnMovementComponent.cpp
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PawnNoiseEmitterComponent.cpp
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PlatformEventsComponent.cpp
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PointLightComponent.cpp
Matinee removal follow-up: remove PostInterpChange, as nobody calls it anymore
2023-04-05 11:37:44 -04:00
PortalComponent.cpp
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PoseableMeshComponent.cpp
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PostProcessComponent.cpp
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PrimitiveComponent.cpp
refactor out the physics object funtions related to overlap/sweep into PhysicsObjectCollisionInterface
2023-04-10 23:18:23 -04:00
ProjectileMovementComponent.cpp
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RectLightComponent.cpp
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ReflectionCaptureComponent.cpp
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ReflectionCaptureComponent.tps
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RotatingMovementComponent.cpp
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RuntimeVirtualTextureComponent.cpp
Fixed unity build
2023-04-12 19:02:15 -04:00
SceneCaptureComponent.cpp
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SceneComponent.cpp
Validated AttachParent before attempting to detach garbage objects, otherwise fall back to old diaster recovery logic, make checks more explicit
2023-04-05 17:59:41 -04:00
ShapeComponent.cpp
…
SkeletalMeshComponent.cpp
Fix NaN crash in FAnimNode_LinkedInputPose::Evaluate_AnyThread.
2023-04-10 15:30:53 -04:00
SkinnedMeshComponent.cpp
ExternalMorphSets: zero morph weights to prevent bad offsets
2023-04-10 16:35:47 -04:00
SkyAtmosphereComponent.cpp
Matinee removal follow-up: remove PostInterpChange, as nobody calls it anymore
2023-04-05 11:37:44 -04:00
SkyLightComponent.cpp
Fix ProcessedSkyTexture of SkyLightComponent not being set when bRealTimeCapture == false.
2023-04-11 17:55:18 -04:00
SphereComponent.cpp
…
SplineComponent.cpp
Fixed spline components debug drawing out-of-date spline points. The render proxy wasn't being updated in shipping after the spline had been modified. The reason was that we were not updating the render proxy in shipping builds. We'll now update the render proxy for all builds that have debug draw enabled.
2023-03-29 21:49:01 -04:00
SplineMeshComponent.cpp
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SpotLightComponent.cpp
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StaticMeshComponent.cpp
Fix access to render LOD0 in editor
2023-03-24 12:15:06 -04:00
StereoLayerComponent.cpp
Added support for Equirect stereo layer radius
2023-04-04 13:12:39 -04:00
TextRenderComponent.cpp
…
VolumetricCloudComponent.cpp
Matinee removal follow-up: remove PostInterpChange, as nobody calls it anymore
2023-04-05 11:37:44 -04:00
WorldPartitionStreamingSourceComponent.cpp
…