Files
UnrealEngineUWP/Engine/Source/Programs/Windows/BootstrapPackagedGame/BootstrapPackagedGame.Target.cs
David Harvey 4bb6139ad2 BootstrapPackagedGame project is not build as non-unity.
- no known reason why this project needed to be non-unity in the first place.
 - this means it won't get the 'NonUnity' suffix (from CL23421728) & Windows packaging code works again.

#jira UE-173369
#rnx
#rb Joe.Kirchoff
#preflight 63c194a20225f00e142f6bdc

[CL 23680617 by David Harvey in ue5-main branch]
2023-01-13 12:43:59 -05:00

29 lines
807 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
[SupportedPlatforms("Win64")]
public class BootstrapPackagedGameTarget : TargetRules
{
public BootstrapPackagedGameTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Program;
LinkType = TargetLinkType.Monolithic;
LaunchModuleName = "BootstrapPackagedGame";
bUseStaticCRT = true;
bUseSharedPCHs = false;
bUseMallocProfiler = false;
// Disable all parts of the editor.
bBuildDeveloperTools = false;
bCompileICU = false;
bBuildWithEditorOnlyData = false;
bCompileAgainstEngine = false;
bCompileAgainstCoreUObject = false;
}
}