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- no known reason why this project needed to be non-unity in the first place. - this means it won't get the 'NonUnity' suffix (from CL23421728) & Windows packaging code works again. #jira UE-173369 #rnx #rb Joe.Kirchoff #preflight 63c194a20225f00e142f6bdc [CL 23680617 by David Harvey in ue5-main branch]
29 lines
807 B
C#
29 lines
807 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.Collections.Generic;
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[SupportedConfigurations(UnrealTargetConfiguration.Debug, UnrealTargetConfiguration.Development, UnrealTargetConfiguration.Shipping)]
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[SupportedPlatforms("Win64")]
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public class BootstrapPackagedGameTarget : TargetRules
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{
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public BootstrapPackagedGameTarget(TargetInfo Target) : base(Target)
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{
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Type = TargetType.Program;
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LinkType = TargetLinkType.Monolithic;
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LaunchModuleName = "BootstrapPackagedGame";
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bUseStaticCRT = true;
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bUseSharedPCHs = false;
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bUseMallocProfiler = false;
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// Disable all parts of the editor.
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bBuildDeveloperTools = false;
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bCompileICU = false;
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bBuildWithEditorOnlyData = false;
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bCompileAgainstEngine = false;
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bCompileAgainstCoreUObject = false;
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}
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}
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