This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
LevelEditor
/
Private
History
jamie dale
933348f856
Use the FMessageDialog overloads that pass the optional title by-value
...
#jira #rb none #rnx [CL 25062589 by jamie dale in ue5-main branch]
2023-04-15 19:49:32 -04:00
..
Elements
Further optimization for moving actor with many static mesh components. Only invalidate the static lighting cache at the start of a move operation. We don't invalidate the cache in "GizmoManipulationStarted", because the user can click on a handle (calling the start function) without actually moving, which should have no effect. So a flag is used to detect the first time "GizmoManipulationDeltaUpdate" is called, and subsequent calls can skip repeatedly invalidating the lighting cache.
2023-04-14 17:02:21 -04:00
DlgDeltaTransform.cpp
…
HighResScreenshotUI.cpp
Back out CL 24693043 in //UE5/Main
2023-03-22 07:25:09 -04:00
HighresScreenshotUI.h
…
LevelEditor.cpp
Added Editor BuildMenu support for custom build types registered to EditorBuildUtils
2023-04-05 11:21:14 -04:00
LevelEditorActions.cpp
Further block Vulkan_SM5 as a preview mode until all issues can be resolved.
2023-04-10 10:30:09 -04:00
LevelEditorContextMenu.cpp
…
LevelEditorCreateActorMenu.cpp
…
LevelEditorCreateActorMenu.h
…
LevelEditorGenericDetails.cpp
…
LevelEditorGenericDetails.h
…
LevelEditorMenu.cpp
Added Editor BuildMenu support for custom build types registered to EditorBuildUtils
2023-04-05 11:21:14 -04:00
LevelEditorMenu.h
…
LevelEditorMenuContext.cpp
…
LevelEditorModesActions.cpp
…
LevelEditorOutlinerSettings.cpp
Outliner: Update the unsaved column and unsaved and uncontrolled actors filters to use the externalpackagefilename correctly
2023-03-31 15:17:15 -04:00
LevelEditorSubsystem.cpp
PR
#10303
:FEditorDelegates::OnLightingBuildSucceeded delegate is removed correctly
2023-03-30 16:18:32 -04:00
LevelEditorToolBar.cpp
Renamed Mobile Preview ES3.1 (PIE)to Standalone Game Mobile
2023-03-29 06:13:26 -04:00
LevelEditorToolBar.h
…
LevelViewportActions.cpp
…
LevelViewportLayout2x2.h
…
LevelViewportLayout.cpp
…
LevelViewportLayoutEntity.cpp
…
LevelViewportLayoutEntity.h
…
LevelViewportLayoutFourPanes.h
…
LevelViewportLayoutOnePane.h
…
LevelViewportLayoutThreePanes.h
…
LevelViewportLayoutTwoPanes.h
…
LevelViewportTabContent.cpp
…
LightEditorSubsystem.cpp
…
LightEditorSubsystem.h
…
LightmapResRatioAdjust.cpp
…
SActorDetails.cpp
Sync "reset to default" state in the Actor details view on archetype edits that occur while archetype instances are actively selected to it, e.g. while changing Blueprint class defaults.
2023-04-03 23:32:03 -04:00
SActorDetails.h
Sync "reset to default" state in the Actor details view on archetype edits that occur while archetype instances are actively selected to it, e.g. while changing Blueprint class defaults.
2023-04-03 23:32:03 -04:00
SActorPilotViewportToolbar.h
…
SCaptureRegionWidget.cpp
…
SCaptureRegionWidget.h
…
SInViewportDetails.cpp
…
SInViewportDetails.h
…
SLevelEditor.cpp
Use the FMessageDialog overloads that pass the optional title by-value
2023-04-15 19:49:32 -04:00
SLevelEditor.h
…
SLevelEditorBuildAndSubmit.cpp
…
SLevelEditorBuildAndSubmit.h
…
SLevelEditorToolBox.cpp
…
SLevelEditorToolBox.h
…
SLevelViewport.cpp
…
SLevelViewportToolBar.cpp
Fix DPI issue in STransformViewportToolBar that broke collapse functionality for small viewports
2023-03-29 07:46:33 -04:00
SLevelViewportToolBar.h
…
SSurfaceProperties.cpp
…
SSurfaceProperties.h
…