Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP/Engine/Source/Editor/LevelEditor
History
jamie dale 933348f856 Use the FMessageDialog overloads that pass the optional title by-value
#jira
#rb none
#rnx

[CL 25062589 by jamie dale in ue5-main branch]
2023-04-15 19:49:32 -04:00
..
Private
Use the FMessageDialog overloads that pass the optional title by-value
2023-04-15 19:49:32 -04:00
Public
Further optimization for moving actor with many static mesh components. Only invalidate the static lighting cache at the start of a move operation. We don't invalidate the cache in "GizmoManipulationStarted", because the user can click on a handle (calling the start function) without actually moving, which should have no effect. So a flag is used to detect the first time "GizmoManipulationDeltaUpdate" is called, and subsequent calls can skip repeatedly invalidating the lighting cache.
2023-04-14 17:02:21 -04:00
LevelEditor.Build.cs
Remove experimental level editor and remove the corresponding setting
2023-01-03 12:40:23 -05:00
Powered by Gitea Page: 687ms Template: 26ms
English
English
Licenses API