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UnrealEngineUWP
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
LevelEditor
History
jamie dale
933348f856
Use the FMessageDialog overloads that pass the optional title by-value
...
#jira #rb none #rnx [CL 25062589 by jamie dale in ue5-main branch]
2023-04-15 19:49:32 -04:00
..
Private
Use the FMessageDialog overloads that pass the optional title by-value
2023-04-15 19:49:32 -04:00
Public
Further optimization for moving actor with many static mesh components. Only invalidate the static lighting cache at the start of a move operation. We don't invalidate the cache in "GizmoManipulationStarted", because the user can click on a handle (calling the start function) without actually moving, which should have no effect. So a flag is used to detect the first time "GizmoManipulationDeltaUpdate" is called, and subsequent calls can skip repeatedly invalidating the lighting cache.
2023-04-14 17:02:21 -04:00
LevelEditor.Build.cs
Remove experimental level editor and remove the corresponding setting
2023-01-03 12:40:23 -05:00