Files
UnrealEngineUWP/Engine/Source/Developer/TraceAnalysis/Private/TraceAnalysisModule.cpp
Joe Kirchoff c1f997087d Fix remaining UnrealGame Win64 V3 pathing issues
#rnx
#rb trivial
#preflight 63ec10e47e76998e9afe7aa7

[CL 24222870 by Joe Kirchoff in ue5-main branch]
2023-02-14 18:12:00 -05:00

25 lines
872 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "TraceAnalysisModule.h"
#include "MessageLogModule.h"
#include "Modules/ModuleManager.h"
////////////////////////////////////////////////////////////////////////////////
void FTraceAnalysisModule::StartupModule()
{
FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
MessageLogModule.RegisterLogListing(GetMessageLogName(), NSLOCTEXT("Trace", "TraceAnalysis", "Trace Analysis"));
MessageLogModule.EnableMessageLogDisplay(true);
}
////////////////////////////////////////////////////////////////////////////////
FName FTraceAnalysisModule::GetMessageLogName()
{
static FName Name("TraceAnalysis");
return Name;
}
////////////////////////////////////////////////////////////////////////////////
IMPLEMENT_MODULE(FTraceAnalysisModule, TraceAnalysis);