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#rnx #rb trivial #preflight 63ec10e47e76998e9afe7aa7 [CL 24222870 by Joe Kirchoff in ue5-main branch]
25 lines
872 B
C++
25 lines
872 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "TraceAnalysisModule.h"
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#include "MessageLogModule.h"
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#include "Modules/ModuleManager.h"
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////////////////////////////////////////////////////////////////////////////////
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void FTraceAnalysisModule::StartupModule()
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{
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FMessageLogModule& MessageLogModule = FModuleManager::LoadModuleChecked<FMessageLogModule>("MessageLog");
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MessageLogModule.RegisterLogListing(GetMessageLogName(), NSLOCTEXT("Trace", "TraceAnalysis", "Trace Analysis"));
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MessageLogModule.EnableMessageLogDisplay(true);
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}
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////////////////////////////////////////////////////////////////////////////////
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FName FTraceAnalysisModule::GetMessageLogName()
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{
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static FName Name("TraceAnalysis");
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return Name;
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}
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////////////////////////////////////////////////////////////////////////////////
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IMPLEMENT_MODULE(FTraceAnalysisModule, TraceAnalysis);
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