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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2fd6372116dc42889e251cd07697848eec050708
UnrealEngineUWP/Engine/Source/Developer/MeshBuilder/Public
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graham wihlidal 60b68c4c39 Another non-unity fix
#preflight skip

[CL 24602830 by graham wihlidal in ue5-main branch]
2023-03-10 22:23:27 -05:00
..
IMeshBuilderModule.h
…
MeshBuilder.h
Another non-unity fix
2023-03-10 22:23:27 -05:00
MeshDescriptionHelper.h
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SkeletalMeshBuilder.h
…
StaticMeshBuilder.h
Fully de-interleaved attribute data during static mesh, Nanite, and geometry collection builds to save ~50% (on average) CPU memory across the board during SM builds.
2023-03-10 22:22:45 -05:00
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