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- Modified Nanite::IBuilderModule::FInputMeshData to take FBounds3f instead of FBoxSphereBounds since NaniteBuilder doesn't require sphere bounds. - Calculate VertexBounds in DisplaceNaniteMesh(...) and BuildMeshDataFromGeometryCollection(...) #rb rune.stubbe #preflight 64258edb973e609670eb2ef0 #lockdown marc.audy [CL 24884479 by marc audy in ue5-main branch]