You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#ttp 330039 EDITOR: Platform-agnostic editor code depends on Windows-only VSAccessor headers #detail Source code access is now extensible via plugins, so any new editors can be easily added. #add Added SourceCodeAccess module that routes access via plugins. #change Moved much of the old VSAccessor code into a new VisualStudioSourceCodeAccess plugin. #add Added a counterpart XCode plugin & migrated the code from FSourceCodeNavigation (Applescript etc.) into there. #remove Removed applescript for XCode access (it is now done via code). #remove Removed source code access functionality from platform layer. #add Added details customization for source code access settings, so users can choose their own accessor. #remove Removed dependencies on VSAccessor. #change Changed API in SWidget to not require building a string to be parsed, instead this acesses and forwards filenames & line numbers. #extra Tested on Mac by Mark S. reviewed by Andrew.Brown [CL 2048697 by Thomas Sarkanen in Main branch]
21 lines
448 B
Plaintext
21 lines
448 B
Plaintext
{
|
|
"FileVersion" : 3,
|
|
|
|
"FriendlyName" : "XCode Source Code Access",
|
|
"Version" : 1,
|
|
"VersionName" : "1.0",
|
|
"CreatedBy" : "Epic Games, Inc.",
|
|
"CreatedByURL" : "http://epicgames.com",
|
|
"EngineVersion" : 1579795,
|
|
"Description" : "Allows access to source code in XCode.",
|
|
"Category" : "Editor.Source Code Access",
|
|
|
|
"Modules" :
|
|
[
|
|
{
|
|
"Name" : "XCodeSourceCodeAccess",
|
|
"Type" : "Editor",
|
|
"WhitelistPlatforms" : [ "Mac" ]
|
|
}
|
|
]
|
|
} |