Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Public/NavigationPathGenerator.h
Ben Marsh 7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00

27 lines
716 B
C++

// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Interface.h"
#include "AI/Navigation/NavigationTypes.h"
#include "NavigationPathGenerator.generated.h"
UINTERFACE(MinimalAPI, meta=(CannotImplementInterfaceInBlueprint))
class UNavigationPathGenerator : public UInterface
{
GENERATED_UINTERFACE_BODY()
};
class INavigationPathGenerator
{
GENERATED_IINTERFACE_BODY()
/**
* Retrieved path generated for specified navigation Agent
*/
virtual FNavPathSharedPtr GetGeneratedPath(class INavAgentInterface* Agent) PURE_VIRTUAL(INavigationPathGenerator::GetGeneratedPath, return FNavPathSharedPtr(NULL););
};