Files
UnrealEngineUWP/Engine/Source/Editor/SourceControlWindows/Private/SSourceControlCommon.cpp
richard malo 239ac90407 Refactor in preparation of supporting Data Layer Instances saved in their own external package.
- Adapted existing code to propertly support external package on object not directly outered to the level.
- Generalized handling of external objects when renaming a world, resetting package loaders in ULevelStreamingLevelInstance, handling dirty external packages
- Implemented FExternalPackageHelper::CopyObjectsExternalPackageFilePathToClipboard
- Added optional PrimaryAssetDisplayName asset registry tag to allow for systems to use a display name (generalized version of ActorLabel tag)
#rb jeanfrancois.dube, patrick.enfedaque
#jira UE-197314

[CL 28537555 by richard malo in ue5-main branch]
2023-10-06 09:14:09 -04:00

16 KiB