Logo
Explore Help
Sign In
izzy/UnrealEngineUWP
0
0
Fork 0
You've already forked UnrealEngineUWP
mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
Code Issues Packages Projects Releases Wiki Activity
Files
2daa151d79efd1d3d259c2a493ee8bb07dbf815d
UnrealEngineUWP/Engine/Source/Runtime/Networking
History
Saul Abreu 79a26091bf Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
#codereview Steve.Robb, Robert.Manuszewski

[CL 2466824 by Saul Abreu in Main branch]
2015-03-02 15:51:37 -05:00
..
Private
Fixed behavior on FString::ParseIntoArray (muliple delimiters overload) functionality to support optionally culling empty strings. Greatly simplified implementation logic. Output parameter now properly named and taken by reference.
2015-03-02 15:51:37 -05:00
Public
…
Networking.Build.cs
…
Readme.txt
…

Readme.txt

This module is an internal R&D effort to explore how the socket subsystem could be improved.
Production use is NOT encouraged at this point.
Reference in New Issue View Git Blame Copy Permalink
Powered by Gitea Page: 1107ms Template: 22ms
English
English
Licenses API