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2daa151d79efd1d3d259c2a493ee8bb07dbf815d
UnrealEngineUWP
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Engine
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History
Jaroslaw Surowiec
2daa151d79
CrashReportWWW - Updated binaries
...
[CL 2489091 by Jaroslaw Surowiec in Main branch]
2015-03-24 06:41:14 -04:00
..
Developer
Added confirmation message box to "Save as Defaults"
2015-03-24 05:18:30 -04:00
Editor
Option in Persona to toggle auto align floor to mesh bounds
2015-03-24 06:39:23 -04:00
Programs
CrashReportWWW - Updated binaries
2015-03-24 06:41:14 -04:00
Runtime
#core Added derived->base conversion for TAssetPtr. Tidied up some other dangerous/unnecessary conversions too (operator bool -> TYPE_OF_NULL constructor was the conversion that bit me).
2015-03-24 05:14:13 -04:00
ThirdParty
UE-12307: GitHub 959 : Warn if trying to enable SQLiteSupport in Rocket builds
2015-03-24 04:03:28 -04:00
UE4Client.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00
UE4Editor.Target.cs
Add support for precompiling modules separately to the -BuildRocket argument. Targets can specify modules which can be precompiled by overriding the GetModulesToPrecompile() function in their target rules. Running UBT with the -PrecompileModules argument will generate them in the form of static libraries for monolithic builds, or extra DLLs for non-monolithic builds, and running UBT with the -UsePrecompiledModules argument will use them.
2015-03-20 08:25:23 -04:00
UE4Game.Target.cs
Add separate monolithic nodes to build precompiled binaries (AKA Rocket static libraries) for each target platform. GUBP_GetConfigsForPrecompiledBuilds() in the target properties allows a target to specify which platform/configuration combinations to build.
2015-03-21 15:21:14 -04:00
UE4Server.Target.cs
Remove the UE4GAME define (nothing checks against it nor should it), and remove unnecessary Rocket overrides in target properties.
2015-03-12 12:08:37 -04:00