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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2daa151d79efd1d3d259c2a493ee8bb07dbf815d
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
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James Hopkin 229ec5938e #core Added derived->base conversion for TAssetPtr. Tidied up some other dangerous/unnecessary conversions too (operator bool -> TYPE_OF_NULL constructor was the conversion that bit me).
#codereview Steve.Robb

[CL 2489047 by James Hopkin in Main branch]
2015-03-24 05:14:13 -04:00
..
Classes
Remove virtual from BlueprintImplementableEvents that have clear native virtual already
2015-03-18 17:50:49 -04:00
Private
When cancelling async loading, only kill objects created during async loading if they haven't finished loading yet.
2015-03-23 12:17:55 -04:00
Public
#core Added derived->base conversion for TAssetPtr. Tidied up some other dangerous/unnecessary conversions too (operator bool -> TYPE_OF_NULL constructor was the conversion that bit me).
2015-03-24 05:14:13 -04:00
CoreUObject.Build.cs
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
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