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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2daa151d79efd1d3d259c2a493ee8bb07dbf815d
UnrealEngineUWP/Engine/Source/Developer/ShaderFormatOpenGL/Private
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Rolando Caloca a1f4fdf0be UE4 - Metal - Fix bad uav dereference
Glsl - Better variable names

[CL 2486692 by Rolando Caloca in Main branch]
2015-03-20 16:18:49 -04:00
..
GlslBackend.cpp
UE4 - Metal - Fix bad uav dereference
2015-03-20 16:18:49 -04:00
GlslBackend.h
Update copyright notices to 2015.
2014-12-07 19:09:38 -05:00
OpenGLShaderCompiler.cpp
Ensure correct assignment of emulated (ES2) uniform buffer indices for UB's generated within BuildResourceTableMapping(). Typically arises when only sampler related parameters are encountered.
2015-03-18 08:03:21 -04:00
ShaderFormatOpenGL.cpp
UE4 - OpenGL - Generate GL_EXT_tessellation_shader properly (UE-11222)
2015-03-18 16:16:25 -04:00
ShaderFormatOpenGL.h
UE4 - OpenGL - Allow running emulated (packed/flattened) uniform buffers when running PC ES2; use OpenGL.UseEmulatedUBs=1 on your consolevariables.ini
2015-03-11 13:45:34 -04:00
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