Files
UnrealEngineUWP/Engine/Source/Developer/Android/AndroidDeviceDetection/AndroidDeviceDetection.Build.cs
Jack Porter 2d99202a9e Fix dependency chain while including PIEPreviewDeviceSpecification
#jira UE-63755
#rb Allan Bentham

[CL 4347811 by Jack Porter in Dev-Mobile branch]
2018-09-06 12:03:09 -04:00

48 lines
883 B
C#

// Copyright 1998-2018 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AndroidDeviceDetection : ModuleRules
{
public AndroidDeviceDetection( ReadOnlyTargetRules Target ) : base(Target)
{
BinariesSubFolder = "Android";
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"Json",
"JsonUtilities",
"PIEPreviewDeviceSpecification"
}
);
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TcpMessaging",
}
);
PublicIncludePaths.AddRange(
new string[]
{
"Runtime/Core/Public/Android"
}
);
if (Target.bCompileAgainstEngine)
{
PrivateDependencyModuleNames.Add("Engine");
}
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"TcpMessaging"
}
);
}
}