Files
UnrealEngineUWP/Engine/Source/Editor
Timothy Reynolds af632c0c81 Several aspects of Spline Meshes were not being implemented in place of the generic Static Mesh code:
- Allowed for spline mesh painting by overriding the color vertices like static meshes do.
- Fixed improperly placed vertices, used the modified vertices of the splined mesh rather than the vertices of the base static mesh.
- Fixed splined mesh initialization issue.

UE-18511

#codereview Matt.Kuhlenschmidt

[CL 2651504 by Timothy Reynolds in Main branch]
2015-08-11 14:33:30 -04:00
..
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