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2d59cd127f8826a4caec9ecf59468a9f3b1b71db
UnrealEngineUWP/Engine/Source/Developer/TextureFormatASTC/Private
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ben woodhouse 31208ca2a1 Add a new set of ASTC pixel formats for storing high precision normals in RG channels. The texture is encoded as LA for higher precision, swizzled to RG at runtime for shader compatibility with BC5. Requires RHI support.
Runtime pixel formats are named  PF_ASTC_<blocksize>_NORM_RG. Use texture format name ASTC_NormalRG_Precise for encoding.

[CL 25563983 by ben woodhouse in ue5-main branch]
2023-05-22 10:41:55 -04:00
..
TextureFormatASTC.cpp
Add a new set of ASTC pixel formats for storing high precision normals in RG channels. The texture is encoded as LA for higher precision, swizzled to RG at runtime for shader compatibility with BC5. Requires RHI support.
2023-05-22 10:41:55 -04:00
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