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UnrealEngineUWP
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2d59cd127f8826a4caec9ecf59468a9f3b1b71db
UnrealEngineUWP
/
Engine
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Ben Marsh
2d59cd127f
Horde: Include the type of child nodes in chunk data streams. This allows descending through the hierarchy until we reach leaf nodes without having to actually expand those nodes, which aids in prefetching of bulk data.
...
[CL 28508559 by Ben Marsh in ue5-main branch]
2023-10-05 14:21:34 -04:00
..
Binaries
On Android only enable vulkan validation layers in debug in UE, in debug & development in Fortnite.
2023-09-27 06:16:11 -04:00
Build
Update zenserver to v0.2.26 [089b522]
https://github.com/EpicGames/zen/releases/tag/v0.2.26
2023-10-05 13:48:45 -04:00
Config
[Backout] - CL28467774
2023-10-05 13:25:55 -04:00
Documentation
Documentation for build tools
2023-10-01 08:54:17 -04:00
Extras
Switchboard: Implement QUIC transport, bump SwitchboardListener to version 3.0.0.
2023-10-04 12:23:38 -04:00
Platforms
/VisionOS
Add a new Platform VisionOS Project Settings panel to enable/disable VisionOS's full immersion vs window mode
2023-09-21 19:03:01 -04:00
Plugins
Add null check for non-loaded asset classes.
2023-10-05 14:12:18 -04:00
Programs
[Insights] Add persistence for Main Graph Track setting in Timing Profiler.
2023-10-05 06:19:57 -04:00
Shaders
[Backout] - CL28467774
2023-10-05 13:25:55 -04:00
Source
Horde: Include the type of child nodes in chunk data streams. This allows descending through the hierarchy until we reach leaf nodes without having to actually expand those nodes, which aids in prefetching of bulk data.
2023-10-05 14:21:34 -04:00