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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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2d41d893d82eaefcd312cb7bba09e5cf9cfd56bb
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Serialization
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ben marsh 65288f328f Horde: Add compact binary and string conversion classes for condition objects, and embed them directly in agent requirements. Simplifies unification of agent specifications.
#ROBOMERGE-AUTHOR: ben.marsh
#ROBOMERGE-SOURCE: CL 17484376 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17484385 by ben marsh in ue5-release-engine-test branch]
2021-09-10 19:08:51 -04:00
..
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Horde: Add compact binary and string conversion classes for condition objects, and embed them directly in agent requirements. Simplifies unification of agent specifications.
2021-09-10 19:08:51 -04:00
CompactBinary.cs
Horde: Allow requesting objects in JSON format using a ".json" suffix on the URL. Compact binary objects will automatically be transcoded.
2021-09-02 17:48:15 -04:00
CompactBinarySerializer.cs
Horde: Add support for serializing ReadOnlyMemory<> and byte arrays to reflection-based CB serializer.
2021-09-04 10:31:24 -04:00
CompactBinaryWriter.cs
Horde: Support serialization of bool values to compact binary objects through attribute-driven serialization.
2021-08-07 10:43:23 -04:00
EpicGames.Serialization.csproj
Move DotNETCommon/BuildUtilities to Shared/EpicGames.Build
2021-08-10 11:09:18 -04:00
VarInt.cs
Horde: Various compact binary library improvements.
2021-07-01 09:16:47 -04:00
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